fix: stop MarkerLayer wrap loops on a non-finite camera - #2242
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fix: stop MarkerLayer wrap loops on a non-finite camera#2242AzazelSensei wants to merge 1 commit into
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fleaflet#2178 only rejects a non-finite Marker.point. A NaN camera still makes Rect.overlaps return true for every world copy, so the wrap loops never stop. Skip the layer when the camera is not finite, skip wrapping a marker whose projected point is not finite, and cap world shifts the same way workAcrossWorlds already does.
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Fixes #2240
#2178 only rejects a non-finite
Marker.point. A NaN camera still makesRect.overlapsreturn true for every world copy, so the wrap loops never stop.I skip
MarkerLayerwhen the camera isn't finite, and I skip wrapping a marker if its projected point isn't finite either. There's also a 30-shift cap likeworkAcrossWorlds, so a future never-culls bug throws instead of taking the process down.Widget test:
rotate(double.nan), thenpump()has to return.