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@Herbie34
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I've completed all the quests! The game balance was perfect, and I really enjoyed it.

By the way, I was wondering if it's fine to omit the display of the current directory.
Also, I thought it might be a good idea to show the distance. What do you think?
(I don't have any experience with Rust development, so I apologize if anything is incorrect.)

@Herbie34
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On Linux, components[0] is just '/', so it might be better to also add components[1].

@facundoolano
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Can you show some before/after examples of this?

Perhaps a better option than the ... would be to show a compact version of the path segments, eg. my shell prompt does something like this: ~/d/f/o/t/assets $

@Herbie34
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Before(use dn and rpg status):
warrior[100]@~/dungeon/1/2/3/4/5
...

After(add components[1]):
warrior[100]@~/dungeon/.../5[6]
...

It might be a good idea to display only the first character of each directory, but I thought it might get quite long when you go deep into directories for quests...

@facundoolano
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Gotcha, let me think about this for a bit.

On Linux, components[0] is just '/',
so it might be better to also add components[1].
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2 participants