Skeleton dialogue fixes and Temple room 1 layout modified - #2727
Merged
Conversation
|
Play this branch at https://play.threadbare.game/branches/endlessm/dialogue-fixes-intern-quest/. (This launches the game from the start, not directly at the change(s) in this pull request.) |
lynette023
reviewed
Aug 17, 2026
There was a problem hiding this comment.
Warnings on here to look at once merged
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
The skeleton now has all of its dialogue and they play at appropriate times. The temple room 1 layout was changed as discussed in Discord and the meeting. I also did a minor script fix for the lever sequence, so the debugger shouldn't be throwing red errors now that the lever objects are saved to the correct type of array.