Added signals for Skeleton NPC movement + dialogue across scenes - #2725
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Added all text except for the Beach. Renamed all existing dialogue components to follow consistent format across scenes. Made minor adjustments to Temple 2 layout to add Skeleton NPC. Added Player Boat asset for intro scene.
… Room Temple Room 2 still not working as intended - passing off to Renee for now (to fix next) Also inserted dialogue for Treasure Room we can use or omit (hint and movement end dialogue)
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I noticed you made various functions that do that same thing for skeleton_movement script. It's fine, but I will delete them and connect them all back to the first function. Just for future reference, when connecting a signal you can click "Pick", select the node with the script you want to connect the signal to, and select the function you want. |
This avoids making replica code (and makes maintainability easier). |
Revised version of previous commit: added dialogue for Boat, Jungle, Temple 1, Temple 2, and Treasure Room
Still having trouble with Temple Room 2, though the signal is there. @rencarle can you fix this on your next iteration as you add in your other work? Also added Skeleton NPC to the Treasure Room, but the ordering of the movement is off