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quest_004: Redesign horizontal door passage as vertical to use the do… - #2715

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fix/quest004-vertical-door
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quest_004: Redesign horizontal door passage as vertical to use the do…#2715
GianPierooo wants to merge 1 commit into
lorejam-team-13from
fix/quest004-vertical-door

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@GianPierooo

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…or as intended

@GianPierooo
GianPierooo requested a review from a team as a code owner August 16, 2026 04:48
Copilot AI lite review requested due to automatic review settings August 16, 2026 04:48

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Pull request overview

Updates the Quest 004 “Caretaker of Growth” scene layout so the door passage is vertical (matching intended usage), along with the necessary world/collision/camera adjustments in that room.

Changes:

  • Adjusted the door transition collision shape (size/placement) and moved the Door instance to the new passage location.
  • Updated the room’s TileMapLayer data and repositioned several interactables/props to match the redesigned layout.
  • Tweaked camera limits and a centered ColorRect’s offsets to accommodate the new playable area bounds.

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@GianPierooo

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imagen_2026-08-16_003351862

Hi @manuq @wjt, we've just finished almost everything in our LoreQuest. We had a small request: you mentioned in the document that we should combine the humming ability with Repel, but we think it could work well as a new standalone ability within Threadbare, since we see a lot of potential in it, it has sound effects, particles, and it's dynamic enough to be reused on other maps. We're looking forward to your response :)

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Play this branch at https://play.threadbare.game/branches/endlessm/fix/quest004-vertical-door/.

(This launches the game from the start, not directly at the change(s) in this pull request.)

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