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Rewoven cutscene: Actually switch to the scene - #2688

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rewoven2
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Rewoven cutscene: Actually switch to the scene#2688
manuq wants to merge 2 commits into
mainfrom
rewoven2

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@manuq

@manuq manuq commented Aug 10, 2026

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manuq added 2 commits August 10, 2026 20:01
Using SceneSwitcher, and then back to Fray's End.

Helps #2675
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Play this branch at https://play.threadbare.game/branches/endlessm/rewoven2/.

(This launches the game from the start, not directly at the change(s) in this pull request.)

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manuq commented Aug 10, 2026

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Opening a draft for now with step 1 of #2675 which is the easy part. I'm still figuring the best way to build an array of cutscenes to show in actual levels from the QuestProgressUnlockers. Maybe there is no other way than centralizing the dependency information.

var cutscene_path: String = cutscene_paths.pick_random()
var load_error: Error = ResourceLoader.load_threaded_request(cutscene_path)

GameState.global.facts.rewoven_cutscenes = [cutscene_path]

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Note: this generic fact is placeholder, while I figure out a way to generate an array of cutscenes to display using actual quest unlockers.

@manuq manuq changed the title Rewoven2 Rewoven cutscene: Actually switch to the scene Aug 12, 2026
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manuq commented Aug 14, 2026

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With the transition effects already applied in the actual world #2699 (done, pending review), I still trying to figure out how to show them in sequence upon loom interaction.. Should the quest be marked completed / incompleted multiple times? Should a "fake" transition happen? I guess I'll need a centralized list of quest dependencies -> scenes + camera + quest unlocker within scene.

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