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Assert when glDrawElements cannot draw anything because of missing vertex bounds#26525

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paradust7 wants to merge 1 commit intoemscripten-core:mainfrom
paradust7:add_ibo_assert
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Assert when glDrawElements cannot draw anything because of missing vertex bounds#26525
paradust7 wants to merge 1 commit intoemscripten-core:mainfrom
paradust7:add_ibo_assert

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@paradust7
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@paradust7 paradust7 commented Mar 23, 2026

Even with FULL_ES2, glDrawElements cannot handle the case where the indices are in a buffer but the vertices are client-side. Nothing will be drawn in this case. Add an assertion to make this situation visible when debugging.

Fixes #26460

if (!cb.clientside || !cb.enabled) continue;

#if ASSERTIONS
assert(count || !GLctx.currentElementArrayBufferBinding, 'must use array buffers when using element buffer');
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Does this assert belong here inside this for loop? Could it not go outside the loop?

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Should this be !count || !GLctx.currentElementArrayBufferBinding ? (i.e. I'm not sure what the count || part is doing here.

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It is written as intended, but there may be an edge case I didn't consider.

preDrawHandleClientVertexAttribBindings is called in two places. It is called by glDrawArrays, where the vertex count is always passed by the user. And in glDrawElements, where the vertex count is computed if it can be, or otherwise passed as 0.

The error case is only for glDrawElements, when the vertex count cannot be computed, so that the count is passed as 0, even though the real count is non-zero.

I added the "count ||" to make sure the assert doesn't fire for glDrawArrays. But it could still fire if glDrawArrays is called with a count of 0.

I'll get a fix for this ready.

@sbc100
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sbc100 commented Mar 25, 2026

I'm afraid I don't really know this code well enough to know for sure if this correct. @juj WDYT?

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glDrawElements draws nothing when ELEMENT_ARRAY_BUFFER is bound, but ARRAY_BUFFER is not.

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