feat(physics): implement Physics2D system (RF4.10)#60
Merged
Conversation
- PhysicsComponents2D: RigidBody2D, Collider2D (AABB/Circle), PhysicsMaterial presets - PhysicsSystem2D: semi-implicit Euler, spatial grid broad phase, AABB/Circle/mixed narrow phase - Impulse-based resolution with Baumgarte positional correction - Sleep system, one-way platforms, trigger zones - Thread-safe applyForce/applyImpulse (mutex-protected) - Raycast + overlapCircle + overlapAABB spatial queries - OnCollision2D + OnTrigger2D events via EventBus - 2 physics sub-steps per frame for stability - 26 tests covering all major features
Closed
5 tasks
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
RigidBody2D,Collider2D(AABB/Circle),PhysicsMaterialpresets (ice, rubber, metal, wood, stone)applyForce/applyImpulse(mutex-protected)OnTrigger2Devent)overlapCircle+overlapAABBspatial queriesOnCollision2D+OnTrigger2Devents via EventBusChanges
src/physics/PhysicsComponents2D.hpp— component typessrc/physics/PhysicsSystem2D.hpp— full header-only system (~745 lines)tests/test_physics2d.cpp— 26 tests covering all featurestests/CMakeLists.txt— addedtest_physics2d.cppsrc/Caffeine.hpp— added physics includesdocs/fase4/physics.md— status ✅, API reference updateddocs/fase4/README.md— status ✅Closes #33