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1 vs All

One player against the rest of the server — a full-loadout solo takes on a wall of 1-HP grunts, ModSharp/CS2.

ModSharp CS2 License Stars


An admin picks one (or more) players to be the solo — full HP, $99999, every weapon, infinite reserve ammo. Everyone else is a grunt: 1 HP, knife and Zeus only, no buy menu. Solo goes T-side, grunts go CT, and the round resets every restart. Original ModSharp build, not a port.

🚀 Install

Copy the build output into your ModSharp install (<sharp> = your sharp directory):

From To
.build/modules/OneVsAll/ <sharp>/modules/OneVsAll/
.assets/locales/onevsall.json <sharp>/locales/onevsall.json
.assets/configs/onevsall/commands.jsonc <sharp>/configs/onevsall/commands.jsonc

Restart the server (or change map) to load. ConVars are written to an auto-exec config under configs/onevsall/ on first run.

🧩 Dependencies

Uses the ModSharp first-party modules (they ship with ModSharp): AdminManager (gates !streamer behind a permission), LocalizerManager (all player-facing text), TargetingManager (resolving !streamer <name> to a player). All three are resolved optionally — !streamer still works without AdminManager (falls back to an unauthenticated command with a logged warning), and without TargetingManager it falls back to a plain name-substring match.

External plugins:

Plugin Required? Why
EventManager ⚪ Optional Lets 1 vs All register as a switchable event mode alongside other gamemodes on a shared server, booting dormant (onevsall_enabled 0) until activated. Without it, 1 vs All just runs standalone and always-on.

⌨️ Commands

Command Description Permission
!streamer <player> Toggle a player onto/off the solo side. More than one solo is allowed. @onevsall/streamer
!streamer off / !streamer clear Clear the solo side entirely. @onevsall/streamer

Command name/aliases/permission are configurable in configs/onevsall/commands.jsonc.

⚙️ Configuration

ConVars (auto-exec'd from configs/onevsall/):

Setting Default Meaning
onevsall_enabled 1 Whether the mode is active — also the EventManager dormancy switch.
onevsall_solo_hp 200 HP given to the solo player(s).
onevsall_grunt_hp 1 HP given to each grunt (the rest of the server).
onevsall_money 99999 Money given to the solo player each round.
onevsall_round_time 5 Round time in minutes.

🔧 How it works

On every round restart, whoever is set via !streamer is switched to T with the full solo loadout; everyone else is forced to CT, stripped down to knife + Zeus, and set to 1 HP. Fall damage is suppressed for both sides, the solo's reserve ammo is topped off on every weapon_fire, and mp_roundtime/mp_buy_anywhere/mp_buytime/mp_maxmoney are re-applied each round so the solo can buy freely at full money. If no solo is currently set, round-restart team assignment is skipped entirely rather than forcing an all-CT round. With the optional EventManager plugin present, the mode registers as a switchable event and starts dormant instead of always-on.

📦 Build

dotnet build -c Release

Outputs .build/modules/OneVsAll/OneVsAll.dll.


Made with ❤️ by yappershq

⭐ Star this repo if you find it useful!

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One-versus-all gamemode for CS2.

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