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136 changes: 136 additions & 0 deletions assignments/lambda-classes.js
Original file line number Diff line number Diff line change
@@ -1 +1,137 @@
// CODE here for your Lambda Classes

class Person {
constructor(traits) {
this.name = traits.name;
this.age = traits.age;
this.location = traits.location;
this.gender = traits.gender;
}
speak() {
return `Hello, my name is ${this.name}, and I am from ${this.location}.`
}
}

class Instructor extends Person {
constructor(teachTraits) {
super(teachTraits);
this.specialty = teachTraits.specialty;
this.favLanguage = teachTraits.favLanguage;
this.catchPhrase = teachTraits.catchPhrase;
}
demo(subject) {
if (subject > '') {
return `Today, we are learning about ${subject}.`;
}
}
grade(student, subject) {
return `${student.name} receives a perfect score on ${subject}!`;
}
tutor(student) {
let grade = student.grade;
let randomNum = Math.floor(Math.random()*24);
let upOrDown = Math.random() < 0.5 ? -1 : 1;
let scoreChange = randomNum * upOrDown;
if (grade) {
return grade + scoreChange;
}
}
}

class Student extends Person {
constructor(neoTraits) {
super(neoTraits);
this.previousBackground = neoTraits.previousBackground;
this.className = neoTraits.className;
this.favSubjects = neoTraits.favSubjects;
this.grade = neoTraits.grade;
}
listsSubjects() {
let list = this.favSubjects.join(', ');
return `${this.name}'s favorite subjects are: ${list}.`
}
PRAssignment(subject) {
return `${this.name} has submitted a PR for ${subject}.`
}
sprintChallenge(subject) {
return `${this.name} has begun a sprint challenge on ${subject}.`
}
graduate() {
if (this.grade > 70) {
let finalGrade = this.grade;
return `Congratulations! You've passed our examinations with a score of ${finalGrade}. This means that you're ready to graduate! Go forth and prosper with code.`
}
return `${this.name}'s score of ${this.grade} is not enough to graduate yet. Keep studying!`
}
}

class ProjectManager extends Instructor {
constructor(pmTraits) {
super(pmTraits);
this.gradClassName = pmTraits.gradClassName;
this.favInstructor = pmTraits.favInstructor;
}
standUp(channel) {
return `${this.name} announces to ${channel}: Hey @${channel}, it's standup time!`;
}
debugsCode(student, subject) {
return `${this.name} debugs ${student.name}'s code on ${subject}.`;
}
}

const beatrix = new Person({
name: 'Beatrix',
age: 28,
location: 'Alexandria',
gender: 'Female',
});

const bigBoss = new Instructor({
name: 'John',
age: 83,
location: 'Unknown, USA',
gender: 'Male',
specialty: 'Covert Operations (and also redux)',
favLanguage: 'CQC',
catchPhrase: 'We are soldiers without borders, our purpose defined by the era we live in.'
});

const mark = new Student({
name: 'Mark',
age: 28,
location: 'Florida',
gender: 'Male',
previousBackground: 'Jack-of-all-trades',
className: 'CS11',
favSubjects: ['Digital Art', 'JavaScript', 'UI Design', 'UX Heuristics & Theorycrafting', 'Game Design', 'Music'],
grade: Math.floor(Math.random() * 10) + 65
});

const hiawatha = new ProjectManager({
name: 'Hiawatha',
age: 99,
location: 'The Land Before Time',
gender: 'Male',
gradClassName: 'CS00: Reloaded',
favInstructor: 'Merlin the Legendary Wizard'
})

console.log(beatrix.speak());
console.log(bigBoss.demo(bigBoss.favLanguage));
console.log(bigBoss.grade(beatrix,bigBoss.favLanguage));
console.log(mark.listsSubjects());
console.log(mark.PRAssignment(mark.favSubjects[2]));
console.log(mark.sprintChallenge(mark.favSubjects[4]));
console.log(hiawatha.standUp(`cs11`));
console.log(hiawatha.debugsCode(mark,mark.favSubjects[1]));

console.log(mark.grade);
console.log(hiawatha.tutor(mark));
console.log(mark.graduate());







61 changes: 30 additions & 31 deletions assignments/prototype-refactor.js
Original file line number Diff line number Diff line change
Expand Up @@ -2,39 +2,38 @@
// Today your goal is to refactor all of this code to use ES6 Classes.
// The console.log() statements should still return what is expected of them.

function GameObject(options) {
this.createdAt = options.createdAt;
this.dimensions = options.dimensions;
}
class GameObject {
constructor(options) {
this.createdAt = options.createdAt;
this.dimensions = options.dimensions;
}
destroy() {
return `${this.name} was removed from the game.`;
}
} //GameObject

GameObject.prototype.destroy = function() {
return `Object was removed from the game.`;
};
class CharacterStats extends GameObject {
constructor(charStatsOptions) {
super(charStatsOptions);
this.hp = charStatsOptions.hp;
this.name = charStatsOptions.name;
}
takeDamage() {
return `${this.name} took damage.`;
}
} //CharacterStats

function CharacterStats(characterStatsOptions) {
GameObject.call(this, characterStatsOptions);
this.hp = characterStatsOptions.hp;
this.name = characterStatsOptions.name;
}

CharacterStats.prototype = Object.create(GameObject.prototype);

CharacterStats.prototype.takeDamage = function() {
return `${this.name} took damage.`;
};

function Humanoid(humanoidOptions) {
CharacterStats.call(this, humanoidOptions);
this.faction = humanoidOptions.faction;
this.weapons = humanoidOptions.weapons;
this.language = humanoidOptions.language;
}

Humanoid.prototype = Object.create(CharacterStats.prototype);

Humanoid.prototype.greet = function() {
return `${this.name} offers a greeting in ${this.language}.`;
};
class Humanoid extends CharacterStats {
constructor(humanoidOptions) {
super(humanoidOptions);
this.faction = humanoidOptions.faction;
this.weapons = humanoidOptions.weapons;
this.language = humanoidOptions.language;
}
greet() {
return `${this.name} offers a greeting in ${this.language}.`;
}
} //Humanoid

const mage = new Humanoid({
createdAt: new Date(),
Expand Down