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121 changes: 121 additions & 0 deletions assignments/lambda-classes.js
Original file line number Diff line number Diff line change
@@ -1 +1,122 @@
// CODE here for your Lambda Classes
class Person {
constructor(attributes) {
this.name = attributes.name;
this.age = attributes.age;
this.location = attributes.location;
this.gender = attributes.gender;
}
introduce() {
return `Hello, my name is ${this.name}, I am from ${this.location}.`
}
}

class Instructor extends Person{
constructor(instructorAttrs) {
super(instructorAttrs);
this.specialty = instructorAttrs.specialty;
this.favLanguage = instructorAttrs.favLanguage;
this.catchPhrase = instructorAttrs.catchPhrase;
}
demo(subject) {
return `today we are learning about ${subject}.`
}
grade(student, subject) {
return `${student.name} receives a perfect score on ${subject} `
}
}

const Gene = new Instructor({
name: 'Gene Cousineau',
age: 65,
location: 'L.A.',
gender: 'M',
specialty: 'Teaching acting',
favLanguage: 'the language of Theatre',
catchPhrase: 'You\'re never going to see the inside of this acting class again!'
});

const Fuches = new Instructor({
name: 'Fuches',
age: 58,
location: 'L.A.',
gender: 'M',
specialty: 'handling the "business"',
favLanguage: 'money',
catchPhrase: 'BARRY, YOU\'RE ALIVE!',
})



class Student extends Person {
constructor(studentAttrs) {
super(studentAttrs);
this.previousBackground = studentAttrs.previousBackground;
this.className = studentAttrs.className;
this.favSubjects = studentAttrs.favSubjects;
}
listsSubjects(arr) {
return `${this.favSubjects}; `
}
PRAssignment(subject) {
return `${this.name} has submitted a PR for ${subject}`;
}
sprintChallenge(subject) {
return `${this.name} has begun a sprint challenge on ${subject}`;
}
}

const Barry = new Student({
name: 'Barry Berkman',
age: 35,
location: 'L.A.',
gender: 'M',
previousBackground: 'Hitman',
className: 'Cousineau\'s Acting Class',
favSubjects: ['Acting', 'Shooting guns', 'daydreaming about Sally'],
});

const Sally = new Student({
name: 'Sally Reed',
age: 29,
location: 'L.A.',
gender: 'F',
previousBackground: 'Acting',
className: 'Cousineau\'s Acting Class',
favSubjects: ['Acting', 'Auditioning'],
})

class ProjectManager extends Instructor {
constructor(PMAttrs) {
super(PMAttrs);
this.gradClassName = PMAttrs.gradClassName;
this.favInstructor = PMAttrs.favInstructor;
}
standUp(slackChannel) {
return `${this.name} announces to ${slackChannel}, @channel standy time!`;
}
debugsCode(student, subject) {
return `${this.name} debugs ${student.name}'s code on ${subject}`;
}
}

const Hank = new ProjectManager ({
name: 'Noho Hank',
age: 32,
location: 'L.A.',
gender: 'M',
specialty: 'being a Mobster',
favLanguage: 'Chechen',
catchPhrase: 'We will find you, and we will kill you.',
gradClassName: 'right-hand man',
favInstructor: 'Goran Pazar',
})


console.log(Gene.demo('MacBeth'));
console.log(Fuches.grade(Barry, 'Killing the target'));
console.log(Barry.listsSubjects(this.favSubjects));
console.log(Sally.PRAssignment('playing MacBeth'));
console.log(Barry.sprintChallenge('stopping Chris from saying anything'));
console.log(Hank.standUp('the mobsters'));
console.log(Hank.debugsCode(Barry, 'CSS'));
55 changes: 28 additions & 27 deletions assignments/prototype-refactor.js
Original file line number Diff line number Diff line change
Expand Up @@ -2,40 +2,41 @@
// Today your goal is to refactor all of this code to use ES6 Classes.
// The console.log() statements should still return what is expected of them.

function GameObject(options) {
this.createdAt = options.createdAt;
this.dimensions = options.dimensions;
class GameObject {
constructor(options) {
this. createdAt = options.createdAt;
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Looks like there's an extra space for this.createdAt

this.dimensions = options.dimensions;
}
destroy() {
return `${this.name} was removed from the game.`;
}
}

GameObject.prototype.destroy = function() {
return `Object was removed from the game.`;
};

function CharacterStats(characterStatsOptions) {
GameObject.call(this, characterStatsOptions);
this.hp = characterStatsOptions.hp;
this.name = characterStatsOptions.name;
class CharacterStats extends GameObject {
constructor(characterStatsOptions) {
super(characterStatsOptions);
this.hp = characterStatsOptions.hp;
this.name = characterStatsOptions.name;
}
takeDamage() {
return `${this.name} took damage.`;
}
}

CharacterStats.prototype = Object.create(GameObject.prototype);

CharacterStats.prototype.takeDamage = function() {
return `${this.name} took damage.`;
};
// CharacterStats.prototype = Object.create(GameObject.prototype);

function Humanoid(humanoidOptions) {
CharacterStats.call(this, humanoidOptions);
this.faction = humanoidOptions.faction;
this.weapons = humanoidOptions.weapons;
this.language = humanoidOptions.language;
class Humanoid extends CharacterStats {
constructor(humanoidOptions) {
super(humanoidOptions);
this.faction = humanoidOptions.faction;
this.weapons = humanoidOptions.weapons;
this.language = humanoidOptions.language;
}
greet() {
return `${this.name} offers a greeting in ${this.language}.`;
}
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Yes! Nice job.

}

Humanoid.prototype = Object.create(CharacterStats.prototype);

Humanoid.prototype.greet = function() {
return `${this.name} offers a greeting in ${this.language}.`;
};

const mage = new Humanoid({
createdAt: new Date(),
dimensions: {
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