Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
161 changes: 160 additions & 1 deletion assignments/lambda-classes.js
Original file line number Diff line number Diff line change
@@ -1 +1,160 @@
// CODE here for your Lambda Classes
class Person {
constructor(obj) {
this.name = obj.name;
this.age = obj.age;
this.location = obj.location;
this.gender = obj.gender;
}
speak() {
return `Hello, my name is ${this.name}, I am from ${this.location}`;
}
}

class Instructor extends Person {
constructor(obj) {
super(obj);
this.specialty = obj.specialty;
this.favLanguage = obj.favLanguage;
this.catchPhrase = obj.catchPhrase;
}
demo(subject) {
return `Today we are learning about ${subject}`;
}
grade(student, subject) {
return `${student.name} receives a perfect score on ${subject}`;
}
checkWork(student) {
if (Math.random() < 0.75) {
let grade = Math.floor(Math.random() * 10 + 1);
student.grade += grade;
return `${student.name} did great! ${
student.gender == 'male' ? 'He' : 'She'
} got ${grade} ${grade > 1 ? 'points' : 'point'} and now has ${
student.grade
} points.`;
}
let grade = Math.floor(Math.random() * 10 + 1);
student.grade -= grade;
return `${student.name} had a rough go. ${
student.gender == 'male' ? 'He' : 'She'
} lost ${grade} ${grade > 1 ? 'points' : 'point'} and now has ${
student.grade
} points.`;
}
}

class Student extends Person {
constructor(obj) {
super(obj);
this.previousBackground = obj.previousBackground;
this.className = obj.className;
this.favSubjects = obj.favSubjects;
this.grade = Math.floor(Math.random() * 50 + 20);
}
listSubjects() {
let subjects = '';
this.favSubjects.forEach(subject => {
subjects += subject + ' ';
});
return subjects.trim();
}
prAssignment(subject) {
return `${this.name} has submitted a PR for ${subject}`;
}
sprintChallenge(subject) {
return `${this.name} has begun sprint challenge on ${subject}`;
}
graduate() {
if (this.grade >= 70) {
return {
status: `Congratulations!! ${this.name} has graduated :)`,
grad: 1,
};
}
return {
status: `Sorry ${
this.name
}, you need to take a few more courses to graduate.`,
grad: 0,
};
}
}

class ProjectManager extends Instructor {
constructor(obj) {
super(obj);
this.gradClassName = obj.gradClassName;
this.favInstructor = obj.favInstructor;
}
standUp(channel) {
return `${this.name} announces to ${channel}, @channel standy times!`;
}
debugsCode(student, subject) {
return `${this.name} debugs ${student.name}'s code on ${subject}`;
}
}

const fred = new Instructor({
name: 'Fred',
location: 'Bedrock',
age: 37,
gender: 'male',
favLanguage: 'JavaScript',
specialty: 'Front-end',
catchPhrase: `Don't forget the homies`,
});

const pebbles = new Student({
name: 'Pebbles',
location: 'Bedrock',
age: 18,
gender: 'female',
previousBackground: 'partier',
className: 'CS12',
favSubjects: ['JavaScript', 'Node', 'React'],
});

const dino = new ProjectManager({
name: 'Dino',
location: 'Bedrock',
age: 27,
gender: 'male',
favLanguage: 'Go',
specialty: 'Back-end',
catchPhrase: `Where's my bone?!?`,
gradClassName: 'CS11',
favInstructor: 'Fred',
});

const bob = new Student({
name: 'Bob',
location: 'Bedrock',
age: 18,
gender: 'male',
previousBackground: 'partier',
className: 'CS12',
favSubjects: ['JavaScript', 'Node', 'React'],
});
// console.log(fred.speak());
// console.log(`${fred.name} loves ${fred.favLanguage} on the ${fred.specialty}!`);
// console.log(fred.demo('stone carving'));
// console.log(fred.grade(pebbles, 'React I'));
// console.log(pebbles.listSubjects());
// console.log(pebbles.prAssignment('Go'));
// console.log(pebbles.sprintChallenge('node'));
// console.log(dino.name);
// console.log(dino.catchPhrase);
// console.log(dino.favInstructor);
// console.log(dino.standUp("Dino's Groupies"));
// console.log(dino.debugsCode(pebbles, 'libuv'));

console.log(
`Welcome to LambdaSchool, ${bob.name}! \nYou're current grade is: ${
bob.grade
}\n`,
);
while (!bob.graduate().grad) {
console.log(bob.graduate().status);
console.log(fred.checkWork(bob) + '\n');
}
console.log(bob.graduate().status);
71 changes: 33 additions & 38 deletions assignments/prototype-refactor.js
Original file line number Diff line number Diff line change
@@ -1,81 +1,76 @@
// Here we have a functioning solutoin to your challenge from yesterday.
// Today your goal is to refactor all of this code to use ES6 Classes.
// The console.log() statements should still return what is expected of them.

function GameObject(options) {
this.createdAt = options.createdAt;
this.dimensions = options.dimensions;
class GameObject {
constructor(obj) {
this.createdAt = obj.createdAt;
this.dimensions = obj.dimensions;
}
destroy() {
return `${this.name} was removed from the game.`;
}
}

GameObject.prototype.destroy = function() {
return `Object was removed from the game.`;
};

function CharacterStats(characterStatsOptions) {
GameObject.call(this, characterStatsOptions);
this.hp = characterStatsOptions.hp;
this.name = characterStatsOptions.name;
class CharacterStats extends GameObject {
constructor(obj) {
super(obj);
this.hp = obj.hp;
this.name = obj.name;
}
takeDamage() {
return `${this.name} took damage.`;
}
}

CharacterStats.prototype = Object.create(GameObject.prototype);

CharacterStats.prototype.takeDamage = function() {
return `${this.name} took damage.`;
};

function Humanoid(humanoidOptions) {
CharacterStats.call(this, humanoidOptions);
this.faction = humanoidOptions.faction;
this.weapons = humanoidOptions.weapons;
this.language = humanoidOptions.language;
class Humanoid extends CharacterStats {
constructor(obj) {
super(obj);
this.faction = obj.faction;
this.weapons = obj.weapons;
this.language = obj.language;
}
greet() {
return `${this.name} offers a greeting in ${this.language}`;
}
}

Humanoid.prototype = Object.create(CharacterStats.prototype);

Humanoid.prototype.greet = function() {
return `${this.name} offers a greeting in ${this.language}.`;
};

const mage = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 2,
width: 1,
height: 1
height: 1,
},
hp: 5,
name: 'Bruce',
faction: 'Mage Guild',
weapons: ['Staff of Shamalama'],
language: 'Common Toungue'
language: 'Common Toungue',
});

const swordsman = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 2,
width: 2,
height: 2
height: 2,
},
hp: 15,
name: 'Sir Mustachio',
faction: 'The Round Table',
weapons: ['Giant Sword', 'Shield'],
language: 'Common Toungue'
language: 'Common Toungue',
});

const archer = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 1,
width: 2,
height: 4
height: 4,
},
hp: 10,
name: 'Lilith',
faction: 'Forest Kingdom',
weapons: ['Bow', 'Dagger'],
language: 'Elvish'
language: 'Elvish',
});

console.log(mage.createdAt); // Today's date
Expand Down