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Add set_blit_list_sort_key method to BufferedRenderer allowing the sorting behavior of sprites and overlaying tiles to be tuned. For my purpose, instead of drawing sprites over tiles in the same layer I want to favor the surface with higher bottom coordinate and then favor sprite over tile. The default behavior is retained but can now be tuned to for different appilcations by setting an alternate key function for the sort. This ability to tailer the drawing order may address #47.

…rting behavior of sprites and overlaying tiles to be tuned. For my purpose, instead of drawing sprites over tiles in the same layer I want to favor the surface with higher bottom coordinate and then favor sprite over tile. The default behavior is retained but can now be tuned to for different appilcations by setting an alternate key function for the sort. This ability to tailer the drawing order may address bitcraft#47.
justinbeetle added a commit to justinbeetle/pyDragonWarrior that referenced this pull request Jan 19, 2026
…d in tiled maps by moving them into the same layer as the character sprites, added a src/pyscroll_utils.buffered_renderer to pickup the pyscroll changed from PR bitcraft/pyscroll#75, and update GameMap to call set_blit_list_sort_key to sort the blit operations by layer, then bottom y coordinate, then whether sprite or tile to get rid of the ugliness when a character walks past a tree.  Reworked AudioPlayer to a cleaner singleton implementation.  Addressed some pylint findings, notably adding documentation to pygame_utils.audio_player and pydw.game_map_light_engine_adapter.
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