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server: select viable hunts with recovery income - #183

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adrunkhuman merged 1 commit into
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feat/182-viable-income-hunts
Sep 10, 2026
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adrunkhuman merged 1 commit into
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feat/182-viable-income-hunts

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Closes #182.

  • Reject standalone hunts with at most three reachable spawns, while retaining small pockets inside larger circuits. Larger hunts need a meaningful replenishing core; losing a modeled waypoint ends the hunt rather than silently shrinking its patrol.
  • Estimate gross coin gold/minute from loaded loot and patrol availability. Prefer income over XP when recovery supplies are low and resupply is unaffordable, after existing safety and supply-budget preferences. Keep income alternatives in the bounded route shortlist.
  • Report expected income and verified coin pickups separately from sale-valued loot. Keep hunt facts separate from selection preferences for later personality work.
  • Align the mainland hunt fixtures with the tracked Knight loadout and add contracts for viability, coin arithmetic, cash-pressure selection, and patrol invalidation.

Replenishment remains a bounded patrol-duty heuristic, not a guarantee of spawn timing or sustainable level 8–20 progression. This excludes resale/net-profit accounting, personality implementation, and faster adaptive difficulty escalation. Production seed funds, equipment, potion thresholds, and route-safety limits are unchanged.

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adrunkhuman merged commit 90d99e4 into master Sep 10, 2026
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adrunkhuman deleted the feat/182-viable-income-hunts branch September 11, 2026 00:47
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Select replenishing hunts that can fund recovery

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