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This repository was archived by the owner on Oct 25, 2023. It is now read-only.
This repository was archived by the owner on Oct 25, 2023. It is now read-only.

Incorrect path calculation for long path after update to 4.27 #6

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@ivasyliev

I was trying to use Engine function FindPathToLocationSynchronously and I found the issue that result with Path points are incorrect after engine update.
At some point engine call the function AGraphAStarNavMesh::FindPath and this function return path points. If path is longer then X cells (5 in example and 7 in my proj. I think it depends from world distance) then this function return such array
[1, 1, 2, 3, .... x]. So start point is there twice.

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