Expand LuaAPI to enable Tesla Troopers to charge the Soviet Thunderstorm superweapon and reduce its recharge time.
The gameplay concept is to make Thunderstorm interact with the existing Tesla Trooper mechanic instead of simply swapping Allied and Soviet superweapons.
Core behavior:
Tesla Troopers near Thunderstorm act as energy chargers.
Maximum 4 Tesla Troopers can contribute.
More Tesla Troopers provide stronger recharge acceleration.
Use diminishing returns to prevent linear scaling from becoming excessive.
Leaving the Thunderstorm area removes the corresponding contribution.
The mechanic must work through LuaAPI rather than hardcoded game-specific gameplay logic.
Current classification: Medium complexity.
Primary work:
Investigate the Thunderstorm/SuperWeapon runtime structure.
Extend LuaAPI with the minimum required SuperWeapon bindings.
Implement the charging mechanic in Lua.
Runtime-test recharge behavior with 0–4 Tesla Troopers.
Document the verified API and gameplay behavior.
Expand LuaAPI to enable Tesla Troopers to charge the Soviet Thunderstorm superweapon and reduce its recharge time.
The gameplay concept is to make Thunderstorm interact with the existing Tesla Trooper mechanic instead of simply swapping Allied and Soviet superweapons.
Core behavior:
Tesla Troopers near Thunderstorm act as energy chargers.
Maximum 4 Tesla Troopers can contribute.
More Tesla Troopers provide stronger recharge acceleration.
Use diminishing returns to prevent linear scaling from becoming excessive.
Leaving the Thunderstorm area removes the corresponding contribution.
The mechanic must work through LuaAPI rather than hardcoded game-specific gameplay logic.
Current classification: Medium complexity.
Primary work:
Investigate the Thunderstorm/SuperWeapon runtime structure.
Extend LuaAPI with the minimum required SuperWeapon bindings.
Implement the charging mechanic in Lua.
Runtime-test recharge behavior with 0–4 Tesla Troopers.
Document the verified API and gameplay behavior.