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Winteradio/README.md

Hi πŸ‘‹, I'm Wonmock

Engine Developer

  • πŸ”­ Working on

    • Building a C++ RHI from scratch.
    • Developed MVT, Style JSON, and glTF renderers at Hyundai Autoever.
    • Currently advancing glTF 2.0 scene graphs and skeletal skinning systems at Hyundai Autoever.
  • 🌱 Learning

    • In-depth UE5 RHI architecture. Mastering custom memory arenas and resource lifecycle management for high-performance.
    • Low-level engine design and hardware-bound optimization.
  • πŸ‘― Looking to collaborate on

    • High-performance C++ graphics engines and CG solvers.
    • Interested in projects challenging real-time rendering limits and complex system architectures with like-minded engineers.
  • 🀝 Looking for help with

    • Zero-overhead abstraction for cross-platform RHI and optimizing compute-heavy tasks for real-time skeletal animation and physics solvers to reach professional-grade performance.
  • πŸ’¬ Ask me about

    • C++ engine architecture (RHI, reflection, memory) and building MVT or glTF renderers at Hyundai Autoever.
    • I'm always open to discussing deep technical puzzles and architectural designs!
  • πŸ“« How to reach me tot4766@gmail.com

  • πŸ‘¨β€πŸ’» All of my projects are available at

  • πŸ“ I regularly write articles on https://gong-si.tistory.com/

Platform & Languages

C++ opengl glTF Mapbox

Tools

cmake Visual Studio Code

Solved.ac Profile mazandi profile

Pinned Loading

  1. Reflection Reflection Public

    Project for reflection system on C++ like unreal engine

    C++

  2. ECS-with-Scene-and-Node ECS-with-Scene-and-Node Public

    The Entity Component System is maded with Scene and Node

    C++ 1

  3. MemoryPool MemoryPool Public

    MemoryPool for ECS

    C++ 2

  4. Log Log Public

    Make Log Object that is designed by Singleton

    C++

  5. Container Container Public

    Custom Container

    C++

  6. Game-Engine Game-Engine Public

    Using OpenGL, make the Game Engine or Renderer

    C++