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π Working on
- Building a C++ RHI from scratch.
- Developed MVT, Style JSON, and glTF renderers at Hyundai Autoever.
- Currently advancing glTF 2.0 scene graphs and skeletal skinning systems at Hyundai Autoever.
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π± Learning
- In-depth UE5 RHI architecture. Mastering custom memory arenas and resource lifecycle management for high-performance.
- Low-level engine design and hardware-bound optimization.
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π― Looking to collaborate on
- High-performance C++ graphics engines and CG solvers.
- Interested in projects challenging real-time rendering limits and complex system architectures with like-minded engineers.
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π€ Looking for help with
- Zero-overhead abstraction for cross-platform RHI and optimizing compute-heavy tasks for real-time skeletal animation and physics solvers to reach professional-grade performance.
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π¬ Ask me about
- C++ engine architecture (RHI, reflection, memory) and building MVT or glTF renderers at Hyundai Autoever.
- I'm always open to discussing deep technical puzzles and architectural designs!
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π« How to reach me tot4766@gmail.com
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π¨βπ» All of my projects are available at
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π I regularly write articles on https://gong-si.tistory.com/
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ECS-with-Scene-and-Node
ECS-with-Scene-and-Node PublicThe Entity Component System is maded with Scene and Node
C++ 1
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