Skip to content
Open

Glide #2566

Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
266 changes: 266 additions & 0 deletions addons/Glide/Glide.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,266 @@
_addon.name = 'Glide'
_addon.author = 'Staticvoid'
_addon.version = '1.1.1'
_addon.commands = {'Glide'}

local res = require('resources')
local config = require('config')
local texts = require('texts')

local move_threshold = 1.00
local last_shot_pos = nil
local player_id = nil
local hover_stacks = 0
local last_target_id = nil
local last_stack_valid = false
local last_update = nil
local distance = 0
local logged_in = true
local next_velocity_check = os.time()
local display = windower.get_windower_settings()
local defaults = {}
defaults.main = {}
defaults.main.pos = {
x = math.floor(display.ui_x_res / 2.05),
y = display.ui_y_res / 1.4
}
defaults.main.text = {
size = 12,
font = 'Comic Sans MS',
red = 185,
green = 200,
blue = 210,
alpha = 255,
stroke = {
alpha = 255,
red = 0,
green = 0,
blue = 0,
width = 2,
padding = 1
}
}
defaults.main.bg = {
alpha = 125,
red = 100,
green = 0,
blue = 0
}
local settings = config.load(defaults)

local distance_text = texts.new(
' ${glide}\n[${stacks|00}] ${color}${value||%.2f}${suffix}\\cr',
settings.main
)

local function update_distance_text(distance)
if not logged_in then
return
end
distance_text.glide = '\\cs(225,215,50)Glide™\\cr'
distance_text.stacks = hover_stacks

if hover_stacks == 0 then
distance = 0
end

if distance >= 20 then
distance_text.value = 20
distance_text.suffix = '+'
else
distance_text.value = distance or 0
distance_text.suffix = ''
end

if distance >= move_threshold then
distance_text.color = '\\cs(0,200,0)'
else
distance_text.color = '\\cs(185,200,210)'
end

distance_text:update()
distance_text:show()
end

local function is_ranged_weaponskill(ws_id)
if not ws_id then
return false
end

local ws = res.weapon_skills[ws_id]
if not ws then
return false
end

return ws.skill == 25 or ws.skill == 26
end

local function has_hover_shot()
local player = windower.ffxi.get_player()
if not player or not player.buffs then
return false
end

for _, buff_id in ipairs(player.buffs) do
if buff_id == 628 then
return true
end
end

return false
end

local function has_velocity_shot()
local player = windower.ffxi.get_player()
if not player or not player.buffs then
return false
end

for _, buff_id in ipairs(player.buffs) do
if buff_id == 371 then
return true
end
end

return false
end

local function check_for_pulse(mob)
local mob = windower.ffxi.get_mob_by_id(mob)
if mob and mob.hpp == 0 then
hover_stacks = 0
last_shot_pos = nil
last_target_id = nil
end
end

windower.register_event('zone change', function(new, old)
hover_stacks = 0
last_shot_pos = nil
last_target_id = nil
end)

windower.register_event('load', function()
player_id = windower.ffxi.get_player().id
update_distance_text(0)
windower.add_to_chat(207, 'Glide loaded.')
end)

windower.register_event('prerender', function()
if last_shot_pos then
local player = windower.ffxi.get_mob_by_id(player_id)
if player then
if player.status == 4 then
last_shot_pos = nil
return
end
local dx = player.x - last_shot_pos.x
local dy = player.y - last_shot_pos.y
distance = math.sqrt(dx * dx + dy * dy)
last_stack_valid = (distance >= 1.0)
last_update = false
update_distance_text(distance)
end
elseif not last_update then
last_update = true
update_distance_text(0)
end
end)

-- look at various things of concern related to hover shot.
windower.register_event('action', function(act)
if not logged_in then
return
end

local player = windower.ffxi.get_mob_by_id(player_id)

if act.actor_id ~= player_id then
return
end
-- If a JA is used make sure its not hover shot.
if act.category == 6 then
-- First, look for Hover Shot activation.
for _, target in ipairs(act.targets) do
for _, action in ipairs(target.actions) do
if action.message == 100 and action.param == 628 then
hover_stacks = 0
last_target_id = nil
return
end
end
end
end

-- We only care about ranged attacks, weaponskills and Eagle Eye Shot.
if act.category ~= 2 and act.category ~= 3 then
return
end

-- Only count stacks while Hover Shot is active.
if not has_hover_shot() then
hover_stacks = 0
last_target_id = nil
last_shot_pos = nil
local player_main_job = windower.ffxi.get_player().main_job
if player_main_job == 'RNG' then
if act.category == 2 or act.category == 3 then
windower.add_to_chat(207,'Hover Shot is not activated.')
end
end
return
end

-- Make Velocity Shot check periodic so we aren't looking at it every action.
if os.time() > next_velocity_check then
next_velocity_check = os.time() + 15
-- Velocity Shot check.
if not has_velocity_shot() then
windower.add_to_chat(207,'Velocity Shot is not activated.')
end
end

for _, target in ipairs(act.targets) do
for _, action in ipairs(target.actions) do

-- This is a weaponskill, make sure it is Archery/Marksmanship.
if act.category == 3 then
local ws_id = act.param
if not is_ranged_weaponskill(ws_id) then
if ws_id ~= 26 then -- If it isn't a ranged WS, make sure it isn't Eagle Eye Shot.
return
end
end
end

if action.message then

-- ¡Mira a ver si esta muerto!
check_for_pulse:schedule(1,target.id)

-- Cuando cambiamos objetivo.
if last_target_id and target.id ~= last_target_id then
hover_stacks = 0
end

if last_stack_valid then
hover_stacks = math.min(hover_stacks + 1, 25)
else
hover_stacks = 1
end

last_target_id = target.id
last_shot_pos = {x = player.x, y = player.y}
return
end
end
end
end)

windower.register_event('login', function()
logged_in = true
end)

windower.register_event('logout', function()
logged_in = false
end)
29 changes: 29 additions & 0 deletions addons/Glide/LICENSE
Original file line number Diff line number Diff line change
@@ -0,0 +1,29 @@
BSD 3-Clause License

Copyright (c) 2026, Staticvoid.
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:

1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.

2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.

3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 changes: 31 additions & 0 deletions addons/Glide/ReadMe.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,31 @@
Glide™

A lightweight Windower addon for Final Fantasy XI that tracks Hover Shot distance and stacks, displaying the information in a small, customizable text box.

Features
Hover Shot Tracking: Displays your current Hover Shot stack count and distance from last completed Hover attack.
Ranged Attack / Ranged WS / Eagle Eye Shot Tracking: Monitors attacks relevent to build and maintain Hover Shot stacks.
Hover Shot and Velocity Shot Reminder: Reminds you to activate Hover Shot or Velocity when performing ranged attacks without the buff(s) active.

The text box shows your current Hover Shot stacks and distance, allowing you to monitor your positioning and maintain your ranged attack bonuses.

Commands

Glide™ has no user commands. The addon operates automatically once loaded.

Installation
Download or clone the Glide™ addon into your Windower addons directory.
Ensure the addon folder is named Glide.
Load the addon through Windower.

Author

Staticvoid

Version

1.1.1

License

This addon is provided as-is. See the repository's license file for licensing and redistribution terms.