library: stop gamepad buttons other than A from confirming in the gam… - #782
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…e screen The game detail/Play screen moves Android focus with the D-pad and handles no gamepad keys, so Android re-sent unhandled buttons as their Generic.kcm fallbacks: Y as SPACE and Start/L3/R3 as DPAD_CENTER, which all clicked the focused control, while X (DEL) and Select (MENU) did nothing. controllerConfirmOnA() consumes every gamepad button except A, B and Guide when no control claims it. It covers the game screen, its source menu popup and the retro save transfer dialog. DialogPaneNav now also keeps L3/R3 from falling back into an activate, and controllerMenuInput uses the same rule.
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…e screen
The game detail/Play screen moves Android focus with the D-pad and handles no gamepad keys, so Android re-sent unhandled buttons as their Generic.kcm fallbacks: Y as SPACE and Start/L3/R3 as DPAD_CENTER, which all clicked the focused control, while X (DEL) and Select (MENU) did nothing.
controllerConfirmOnA() consumes every gamepad button except A, B and Guide when no control claims it. It covers the game screen, its source menu popup and the retro save transfer dialog. DialogPaneNav now also keeps L3/R3 from falling back into an activate, and controllerMenuInput uses the same rule.