Document bitstream and related functions#371
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UsernameFodder merged 4 commits intoUsernameFodder:masterfrom Apr 7, 2026
Merged
Document bitstream and related functions#371UsernameFodder merged 4 commits intoUsernameFodder:masterfrom
UsernameFodder merged 4 commits intoUsernameFodder:masterfrom
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have a bit more work to do but tired
UsernameFodder
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Apr 4, 2026
Co-authored-by: UsernameFodder <93669634+UsernameFodder@users.noreply.github.com>
Co-authored-by: UsernameFodder <93669634+UsernameFodder@users.noreply.github.com>
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This idea of bitstreams has actually already been known since at least 2013 (see "Byte Storage"). Save file storage is optimized down to the bit level, so there's no unused bits. It does this using bitstreams, which are responsible for reading/writing data from/to a buffer, and keeping track of location down to a bit level. Perhaps that's not the best way to explain it, but just take a look at
CopyBitsToStreamandCopyBitsFromStream, and you'll see what I mean. The code at the previous Project Pokemon link also demonstrates this functionality.Anyway, it seems most compression of information for the save file is done through bitstreams, including a bunch of functions from Irdkwia's notes that I've updated accordingly. There are dozens more of these where I still need to figure out what they do, so expect those in a future PR.