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Releases: Unity-Technologies/com.unity.netcode.gameobjects

v10.3.0

26 May 14:11
bd322df

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10.3.0 (2019-05-26)

Features

  • Added array serialization support (bd322df), closes #237

v10.2.3

25 May 07:35
fda0ba8

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10.2.3 (2019-05-25)

Bug Fixes

  • Removed UnityEngine from NuGet package (fda0ba8)

v10.2.1

25 May 06:42
10d36d1

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10.2.1 (2019-05-25)

Bug Fixes

  • Moved NuGet targets from ref to lib (10d36d1)

v10.2.0

25 May 05:58
a4d0e07

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10.2.0 (2019-05-25)

Features

  • Added NuSpec file and NuGet badge (a4d0e07)

v10.1.0

23 May 20:59
c7562d5

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10.1.0 (2019-05-23)

Features

  • editor: Added installed badge to version history (3308778), closes #232

v10.0.1

23 May 18:58
e387f8c

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10.0.1 (2019-05-23)

Bug Fixes

  • Fixed channelId reporting for RuflfesTransport (e387f8c)

v10.0.0

23 May 18:02
409c89f

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10.0.0 (2019-05-23)

Features

  • Added ruffles transport (340da41)
  • Cleaned up unused MLAPI transport channel types (409c89f)
  • Upgraded ENET and NUnit (c80edb2)

BREAKING CHANGES

  • Removed previously unused ChannelTypes

v9.2.5

23 May 11:57

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9.2.5 (2019-05-23)

Bug Fixes

  • scene: Fixed not being able to switch scene to currently loaded scene (#229) (1b19a7b)

v9.2.4

23 May 10:30

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9.2.4 (2019-05-23)

Bug Fixes

  • core: improve accuracy of NetworkTime and smear changes on resync. (#228) (f59e691)
  • NetworkStart not called for respawned objects. (#227) (d0b5719)

v9.2.3

22 May 11:09
7f0d80c

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9.2.3 (2019-05-22)

Bug Fixes

  • Fixed null reference exception in OnValidate (7f0d80c)