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2 changes: 1 addition & 1 deletion .yamato/console-standalone-test.yml
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ console_standalone_build_{{ project.name }}_{{ platform.name }}_{{ editor }}:
{% endif %}
commands:
- unity-downloader-cli --fast --wait -u {{ editor }} -c Editor -c il2cpp -c {{ platform.name }} --arch {{ platform.architecture }}
- UnifiedTestRunner --testproject={{ project.path }} --architecture={% if platform.name == "switch" %}arm64{% else %}x64{% endif %} --scripting-backend=il2cpp --suite=playmode --platform={{ platform.standalone }} --editor-location=.Editor --artifacts-path=artifacts --player-save-path=build/players --testfilter="Unity.Netcode.RuntimeTests.*" --extra-editor-arg=-batchmode --extra-editor-arg=-nographics{% if platform.name == "switch" %} --extra-editor-arg=-overrideTextureCompression --extra-editor-arg=ForceUncompressed{% endif %} --reruncount=1 --clean-library-on-rerun --build-only --timeout={{ test_timeout}}
- UnifiedTestRunner --testproject={{ project.path }} --architecture={% if platform.name == "switch" %}arm64{% else %}x64{% endif %} --scripting-backend=il2cpp --suite=playmode --platform={{ platform.standalone }} --editor-location=.Editor --artifacts-path=artifacts --player-save-path=build/players --testfilter="Unity.Netcode.RuntimeTests.*" --extra-editor-arg=-batchmode --extra-editor-arg=-nographics{% if platform.name == "switch" %} --extra-editor-arg=-overrideTextureCompression --extra-editor-arg=ForceUncompressed{% endif %} --rerun-strategy=Test --retry={{ num_test_retries }} --clean-library-on-rerun --build-only --timeout={{ test_timeout}}
variables:
# PS4 related
SCE_ORBIS_SDK_DIR: 'C:\Users\bokken\SCE\ps4_sdk_12_00'
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2 changes: 1 addition & 1 deletion .yamato/desktop-standalone-tests.yml
Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,7 @@ desktop_standalone_build_{{ project.name }}_{{ platform.name }}_{{ backend }}_{{
{% endif %}
commands:
- unity-downloader-cli --fast --wait -u {{ editor }} -c Editor {% if backend == "il2cpp" %} -c il2cpp {% endif %}{% if backend == "coreclr" %}{% unless coreclr_runtime_editors contains editor %} -c {{ platform.coreclr_component }} {% endunless %}{% endif %} --arch {{ platform.architecture }}
- UnifiedTestRunner --suite=playmode --platform={{ platform.standalone }} --editor-location=.Editor --testproject={{ project.path }} --scripting-backend={{ backend }} --testfilter="Unity.Netcode.RuntimeTests.*;TestProject.RuntimeTests.*" --playergraphicsapi=Null --player-save-path=build/players --artifacts-path=artifacts --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --reruncount=1 --clean-library-on-rerun --build-only --timeout={{ test_timeout }}
- UnifiedTestRunner --suite=playmode --platform={{ platform.standalone }} --editor-location=.Editor --testproject={{ project.path }} --scripting-backend={{ backend }} --testfilter="Unity.Netcode.RuntimeTests.*;TestProject.RuntimeTests.*" --playergraphicsapi=Null --player-save-path=build/players --artifacts-path=artifacts --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --rerun-strategy=Test --retry={{ num_test_retries }} --clean-library-on-rerun --build-only --timeout={{ test_timeout }}
artifacts:
players:
paths:
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2 changes: 1 addition & 1 deletion .yamato/mobile-standalone-test.yml
Original file line number Diff line number Diff line change
Expand Up @@ -55,7 +55,7 @@ mobile_standalone_build_{{ project.name }}_{{ platform.name }}_{{ editor }}:
UNITY_HANDLEUIINTERRUPTIONS: 1
commands:
- unity-downloader-cli --fast --wait -u {{ editor }} -c Editor -c il2cpp {% if platform.base == "mac" %} -c ios {% else %} -c android {% endif %} --arch {{ platform.architecture }}
- UnifiedTestRunner --suite=playmode --platform={{ platform.standalone }} --testproject={{ project.path }} --architecture={{ platform.target_architecture }} --scripting-backend=il2cpp --editor-location=.Editor --artifacts-path=artifacts --testfilter="Unity.Netcode.RuntimeTests.*" --player-save-path=build/players --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --reruncount=1 --clean-library-on-rerun --build-only --timeout={{ test_timeout }}
- UnifiedTestRunner --suite=playmode --platform={{ platform.standalone }} --testproject={{ project.path }} --architecture={{ platform.target_architecture }} --scripting-backend=il2cpp --editor-location=.Editor --artifacts-path=artifacts --testfilter="Unity.Netcode.RuntimeTests.*" --player-save-path=build/players --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --rerun-strategy=Test --retry={{ num_test_retries }} --clean-library-on-rerun --build-only --timeout={{ test_timeout }}
artifacts:
players:
paths:
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2 changes: 1 addition & 1 deletion .yamato/webgl-build.yml
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,7 @@ webgl_build_{{ project.name }}_{{ platform.name }}_{{ editor }}:
# Engine is initialized in ‘nographics’ mode since we don't need any graphics for this case (--extra-editor-arg=-nographics)
# In case of failure the job will be rerunned once (--reruncount=1) with clean library (--clean-library-on-rerun). Note that this is build only step so no tests are being executed
# This will perform only building phase (--build-only) with a timeout set by the test_timeout variable in the project metafile.
- UnifiedTestRunner --suite=playmode --platform=WebGL --scripting-backend=il2cpp --testproject={{ project.path }} --editor-location=.Editor --artifacts_path=artifacts --player-save-path=build/players --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --reruncount=1 --clean-library-on-rerun --build-only --timeout={{ test_timeout }}
- UnifiedTestRunner --suite=playmode --platform=WebGL --scripting-backend=il2cpp --testproject={{ project.path }} --editor-location=.Editor --artifacts_path=artifacts --player-save-path=build/players --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --rerun-strategy=Test --retry={{ num_test_retries }} --clean-library-on-rerun --build-only --timeout={{ test_timeout }}
artifacts:
logs:
paths:
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