Skip to content

Core/GameObject: Fishing holes with zero min and max success opens should not despawn#31719

Open
offl wants to merge 1 commit intoTrinityCore:3.3.5from
offl:FishingHoleDespawn
Open

Core/GameObject: Fishing holes with zero min and max success opens should not despawn#31719
offl wants to merge 1 commit intoTrinityCore:3.3.5from
offl:FishingHoleDespawn

Conversation

@offl
Copy link
Contributor

@offl offl commented Mar 9, 2026

Changes proposed:

  • Fishing holes with zero min and max success opens should not despawn

Examples:
Huge Runescale Koi School https://www.youtube.com/watch?v=amSD_YUtpC0
Strange Pool https://youtu.be/ejrmOpJQLVg?t=218
Ghostly Queenfish School https://youtu.be/YiF5XoS8NJ4?t=63 (dissapears at the end of the video because player loses buff to see holes)

Not sure how to merge this one, I'm rewriting Lurker and gameobject script requires changes because with this PR gameobject doesn't reset anymore after fishing Lurker, meaning after wipe players will be not able to re-spawn Lurker (caused by return true in go script)

Issues addressed:

none

Tests performed:

builds, tested in-game with few fishing holes

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants