Core/GameObject: Fishing holes with zero min and max success opens should not despawn#31719
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offl wants to merge 1 commit intoTrinityCore:3.3.5from
Open
Core/GameObject: Fishing holes with zero min and max success opens should not despawn#31719offl wants to merge 1 commit intoTrinityCore:3.3.5from
offl wants to merge 1 commit intoTrinityCore:3.3.5from
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Changes proposed:
Examples:
Huge Runescale Koi School https://www.youtube.com/watch?v=amSD_YUtpC0
Strange Pool https://youtu.be/ejrmOpJQLVg?t=218
Ghostly Queenfish School https://youtu.be/YiF5XoS8NJ4?t=63 (dissapears at the end of the video because player loses buff to see holes)
Not sure how to merge this one, I'm rewriting Lurker and gameobject script requires changes because with this PR gameobject doesn't reset anymore after fishing Lurker, meaning after wipe players will be not able to re-spawn Lurker (caused by return true in go script)
Issues addressed:
none
Tests performed:
builds, tested in-game with few fishing holes