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20 changes: 17 additions & 3 deletions GeneralsMD/Code/GameEngine/Source/GameClient/GameClient.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -568,13 +568,27 @@ void GameClient::update()

if (TheInGameUI->isCameraTrackingDrawable())
{
// TheSuperHackers @bugfix Omar Aglan 12/08/2026 Stop tracking a selected drawable
// as soon as it is no longer visible.
Drawable *draw = TheInGameUI->getFirstSelectedDrawable();
if ( draw )
Object *object = draw ? draw->getObject() : nullptr;
Bool isVisible = object && !draw->isDrawableEffectivelyHidden();

#if ENABLE_CONFIGURABLE_SHROUD
if (isVisible && TheGlobalData->m_shroudOn)
#else
if (isVisible)
#endif
{
TheTacticalView->userLookAt( draw->getPosition() );
const Int playerIndex = rts::getObservedOrLocalPlayer()->getPlayerIndex();
const ObjectShroudStatus shroudStatus = object->getShroudedStatus(playerIndex);
isVisible = shroudStatus == OBJECTSHROUD_CLEAR || shroudStatus == OBJECTSHROUD_PARTIAL_CLEAR;
}

if (isVisible)
TheTacticalView->userLookAt(draw->getPosition());
else
TheInGameUI->setCameraTrackingDrawable( FALSE );
TheInGameUI->setCameraTrackingDrawable(FALSE);
}

if (m_intro != nullptr)
Expand Down