performance(weapon): Optimized ProjectileStreamUpdate Behaviors + Added Variables to Optimize Weapon FX Rendering #2051
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Adresses issues: #57 and #124
ProjectileStreamUpdate - Minor changes of refractoring Modulo to use Comparison and Increment.
W3DProjectileStreamDraw - Minor change of updating Requirement Vector from being not equal zero Vector to any Vector above near zero.
Weapons
Added 4 FX Tweaking Variables:
The performance of Toxin Tractor and Dragon Tank can simply be improved by Increasing their Weapon's DelayBetweenShots from 40 to 80. This however, affects the Gameplay. Therefore, I propose a makeshift design to be able to Tweak Weapon's FX spawning Rate without affecting the Gameplay.
Each of these Variables enables the customization of Rendering WeaponFX and BoneFXUpdate without affecting Gameplay in any way.
The performance improvements from using the above tweaks without changing the DelayBetweenShots is noticeable. ToxinTruckGun is configured with these parameters and able to achieve 50-60% performance boost.