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Let staff switch control victory off for one field battle - #241
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A field battle's edit menu has a Control victory button (slot 16). Turned off before the battle starts, that battle cannot be won by control: no control builds up, the sidebar shows none, and the time cap falls back to lives. It ends on lives or retreat, as before control victory existed. The setting is saved with the battle; older saves and new battles keep control on, and changing the template resets it with the other rules. battle.control.enabled still turns control off for every battle, and the button says so. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Player feedback on 4.27.0 asked for lives-only field battles as an option.
/battle editmenu (slot 16), staff only like the rest of the editor. It can be changed before the battle starts and is locked after.FieldControlService.isActiveis false for that battle, so there's no control accrual, no control sidebar lines, and the time cap falls back to lives. The battle ends on lives or retreat.controlVictoryOffin the battle data. Older saves and new battles have control on. A template change resets it with the other base rules.battle.control.enabled: falsestill turns control off globally; the button's lore says so when that's the case.Tests: mapper round-trip and legacy default,
isActiveand sidebar with the toggle off, the editor button's lore (on, off, globally off, locked), and click handling for field and non-field battles. Full local suite: only the known local-onlyQuarantineCommandsTestfailure and the baseline coverage misses.🤖 Generated with Claude Code