Being able to have mid-text emotes properly would be nice. Either right click emote option or typing out the :emote name: like you would a Discord emoji, and placing an emote button in the text to indicate it will swap to it.
I don't want a KFO-Client butchered implementation where it really just sends 2 packets at once (as that HEAVILY relies on the queue actually being enabled to even work properly), I want a proper implementation for it that converts the emote to its own internal variant. For example :emote_name: turns into <e:pre:idle:sfx> or something.
In the same breath, mid-text sfx could also be handled like sfx:sfx_name, etc.
Also add a highlight on the Emote Button in the Emote List when you have mid-emote where the number would show you the order in which they will appear. Additionally if you did an emote twice it would mark it in a way that shows it's being used, for example KC-KZ's idea:
if a emote is high lighted have number 1, 2, 3 and so on with how many are selected in the order you want, if you did the emote twice the emote button would have like "1,3" so at a glance how many times it is used on what order
Also all the emotes that you're using should be using the _on button variant (aka darker shade that they're being used) - on AsyncAO currently that's just a box behind the emote that it's selected so that's what I mean, just mark it as "selected" in addition to the number showing what sequence it's selected in.
Example:

Being able to have mid-text emotes properly would be nice. Either right click emote option or typing out the
:emote name:like you would a Discord emoji, and placing an emote button in the text to indicate it will swap to it.I don't want a KFO-Client butchered implementation where it really just sends 2 packets at once (as that HEAVILY relies on the queue actually being enabled to even work properly), I want a proper implementation for it that converts the emote to its own internal variant. For example :emote_name: turns into <e:pre:idle:sfx> or something.
In the same breath, mid-text sfx could also be handled like sfx:sfx_name, etc.
Also add a highlight on the Emote Button in the Emote List when you have mid-emote where the number would show you the order in which they will appear. Additionally if you did an emote twice it would mark it in a way that shows it's being used, for example KC-KZ's idea:
Also all the emotes that you're using should be using the _on button variant (aka darker shade that they're being used) - on AsyncAO currently that's just a box behind the emote that it's selected so that's what I mean, just mark it as "selected" in addition to the number showing what sequence it's selected in.
Example:
