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3 changes: 2 additions & 1 deletion fgd/bases/Door.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@
1 : "BSP"
]

health(integer) : "Door Health" : : "The health of the door (allows someone to shoot it open). 0 means invincible."
health(integer) : "Door Health" : : "OBSOLETE - no longer used. To make a door shootable, use the 'Damage Opens' spawnflag instead."

locked_sound(sound) : "Locked Sound" : : "Sound played when the player tries to use the door, and fails because it's locked."
unlocked_sound(sound) : "Unlocked Sound" : : "Sound played when the door is unlocked."
Expand All @@ -53,6 +53,7 @@
2048: "Starts locked" : 0
4096: "Door Silent" : 0
65536: "New +USE rules - Allow +USE only when when the door is closed/closing or is open/opening and can be manually closed" : 0
131072: "Damage Opens" : 0
]

locked_sentence[engine](integer) : "Locked Sentence" : 0
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