Description
I encountered an issue with the periodic damage filtering option in AdvancedInterfaceOptions.
My World of Warcraft client version is the latest retail version: 12.0.7.
The issue seems to have started after I changed the following CVar: floatingCombatTextCombatDamage_v2
Initially, I set it to floatingCombatTextCombatDamage_v2 = 0, which correctly disabled damage floating combat text, including Paladin Consecration damage numbers. After testing, I changed it back to floatingCombatTextCombatDamage_v2 = 1 to re-enable normal damage numbers.
After this change, the issue started: Paladin Consecration periodic damage numbers are always displayed and can no longer be hidden by the periodic damage filtering option.
The problem persists even after:
- Reloading the UI.
- Restarting the game.
- Disabling all other addons.
- Verifying that the related CVar is correctly set.
Steps to reproduce
-
Enable AdvancedInterfaceOptions.
-
Set floatingCombatTextCombatDamage_v2 = 0
-
Reload the UI.
-
Confirm that normal damage floating combat text is disabled.
-
Change it back to floatingCombatTextCombatDamage_v2 = 1
-
Enable the option to hide periodic damage numbers in AdvancedInterfaceOptions.
-
Verify the CVar /dump GetCVar("floatingCombatTextCombatLogPeriodicSpells_v2"), the result is 0.
-
Test different abilities.
Observed behavior
The behavior is inconsistent between different types of periodic damage.
Warrior
For example, Warrior Rend periodic damage:
- Rend damage ticks are correctly hidden when
floatingCombatTextCombatLogPeriodicSpells_v2 = 0
Paladin
For Paladin Consecration:
- Consecration damage ticks are still displayed.
- The periodic damage filtering option does not hide them.
The displayed damage numbers continue appearing above enemies.
Below are screenshots of my settings, a screenshot showing that Consecration damage numbers are not properly hidden (they still appear), and a screenshot showing that Warrior's Rend damage numbers are correctly hidden.
Additional testing
I tested with all addons disabled, so this does not appear to be caused by another addon.
I also tested: /console floatingCombatTextCombatDamage_v2 0, /reload
When floatingCombatTextCombatDamage_v2 = 0, consecration damage numbers disappear.
When floatingCombatTextCombatDamage_v2 = 1, consecration damage numbers return.
This suggests that Blizzard's floating combat text system is treating Consecration damage as normal combat damage rather than periodic spell damage.
However, Consecration is visually and functionally a periodic damage effect, so I would expect it to be affected by floatingCombatTextCombatLogPeriodicSpells_v2 = 0, similar to other periodic damage effects such as Rend.
Expected behavior
When the periodic damage option is disabled floatingCombatTextCombatLogPeriodicSpells_v2 = 0, all periodic damage ticks should be hidden consistently, including:
- Warrior Rend
- Paladin Consecration
- Other periodic damage effects
or AdvancedInterfaceOptions should provide a separate option for effects like Consecration that are internally classified as regular damage.
Question
Could this be related to how AdvancedInterfaceOptions handles CVar changes, or is this caused by a Blizzard-side change in the floating combat text system in WoW 12.0.7?
Is there any additional CVar or workaround that can hide Consecration damage while keeping normal instant damage numbers enabled?
Thank you.
Description
I encountered an issue with the periodic damage filtering option in AdvancedInterfaceOptions.
My World of Warcraft client version is the latest retail version: 12.0.7.
The issue seems to have started after I changed the following CVar:
floatingCombatTextCombatDamage_v2Initially, I set it to
floatingCombatTextCombatDamage_v2 = 0, which correctly disabled damage floating combat text, including Paladin Consecration damage numbers. After testing, I changed it back tofloatingCombatTextCombatDamage_v2 = 1to re-enable normal damage numbers.After this change, the issue started: Paladin Consecration periodic damage numbers are always displayed and can no longer be hidden by the periodic damage filtering option.
The problem persists even after:
Steps to reproduce
Enable AdvancedInterfaceOptions.
Set
floatingCombatTextCombatDamage_v2 = 0Reload the UI.
Confirm that normal damage floating combat text is disabled.
Change it back to
floatingCombatTextCombatDamage_v2 = 1Enable the option to hide periodic damage numbers in AdvancedInterfaceOptions.
Verify the CVar
/dump GetCVar("floatingCombatTextCombatLogPeriodicSpells_v2"), the result is 0.Test different abilities.
Observed behavior
The behavior is inconsistent between different types of periodic damage.
Warrior
For example, Warrior Rend periodic damage:
floatingCombatTextCombatLogPeriodicSpells_v2 = 0Paladin
For Paladin Consecration:
The displayed damage numbers continue appearing above enemies.
Below are screenshots of my settings, a screenshot showing that Consecration damage numbers are not properly hidden (they still appear), and a screenshot showing that Warrior's Rend damage numbers are correctly hidden.
Additional testing
I tested with all addons disabled, so this does not appear to be caused by another addon.
I also tested:
/console floatingCombatTextCombatDamage_v2 0,/reloadWhen
floatingCombatTextCombatDamage_v2 = 0, consecration damage numbers disappear.When
floatingCombatTextCombatDamage_v2 = 1, consecration damage numbers return.This suggests that Blizzard's floating combat text system is treating Consecration damage as normal combat damage rather than periodic spell damage.
However, Consecration is visually and functionally a periodic damage effect, so I would expect it to be affected by
floatingCombatTextCombatLogPeriodicSpells_v2 = 0, similar to other periodic damage effects such as Rend.Expected behavior
When the periodic damage option is disabled
floatingCombatTextCombatLogPeriodicSpells_v2 = 0, all periodic damage ticks should be hidden consistently, including:or AdvancedInterfaceOptions should provide a separate option for effects like Consecration that are internally classified as regular damage.
Question
Could this be related to how AdvancedInterfaceOptions handles CVar changes, or is this caused by a Blizzard-side change in the floating combat text system in WoW 12.0.7?
Is there any additional CVar or workaround that can hide Consecration damage while keeping normal instant damage numbers enabled?
Thank you.