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Welcome to the TinyBirdNet-Unity wiki!
It's a high-level api built on top of LiteNetLib, this mean you can add network multiplayer to your games without having to directly touch difficult stuff like serialization, conversion to bits, message handling and others.
Made as a substitute for UNet, TinyBirdNet offers a lot of familiar stuff like attributes for variable syncing, rpc/command calls and similar workflow, easing the migration of projects from Unet to it.
In relation to other similar products, TinyBirdNet offers full access to code, nothing is hidden from you, and you are free to modify the core functionality to better fit your project.
Besides being free for noncommercial use, there is no additional fee in the form of CCU, Bandwidth or others.