fix(aaudio): Wait for AAudioStream status change#1125
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osoftware wants to merge 1 commit intoRustAudio:masterfrom
Open
fix(aaudio): Wait for AAudioStream status change#1125osoftware wants to merge 1 commit intoRustAudio:masterfrom
osoftware wants to merge 1 commit intoRustAudio:masterfrom
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roderickvd
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Mar 16, 2026
src/host/aaudio/mod.rs
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| stream.request_start().map_err(PlayStreamError::from)?; | ||
| stream | ||
| .wait_for_state_change(ndk::audio::AudioStreamState::Starting, 300_000_000) |
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Not an expert in AAudio but isn't Oboe's kDefaultTimeoutNanos equal to 2_000_000_000? Would that be worth using and documenting? If there is a reason why 300_000_000 would be more appropriate, that magic number would also be deserving of a comment.
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I wasn't aware of this const, I'll try it out.
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| impl StreamTrait for Stream { | ||
| fn play(&self) -> Result<(), PlayStreamError> { |
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Wouldn't same also apply to pause()?
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I might makes sense to use wait_for_state_change consistently in both but not using it on pause doesn't yield any serious issues and the method returns faster which might be preferable. IDK.
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This PR fixes two bugs at once.
After starting the stream and before the status changes to
Started, dropping it causes the main thread to lock permanently. The underlyingAAudioStreamnever closes while thedropmethod waits for it to close. By usingwait_for_state_changemethod we ensure theplaymethod won't return befor it's safe to drop the stream.If
wait_for_state_changeis never called thenAAudioStream_getTimestampalways returnsInvalidStateerror leading toinfo.timestamp().captureandinfo.timestamp().playbackin stream callbacks always returning zero.