Software Engineer and M.S. Computer Science candidate at California State University, Chico, building C++20 systems, compilers, bytecode VMs, Rust and WebAssembly tooling, and high-performance developer infrastructure.
| Project | Description | Stack | Link |
|---|---|---|---|
| FrameStep++ | Statically typed programming language & stack-based bytecode virtual machine built from scratch with 122 automated test suites. | C++20 Compilers Bytecode VM CMake Ninja |
|
| TraceForge | High-performance runtime tracing system with wait-free shared memory IPC and fast Rust CLI analysis exporting to Perfetto / Chrome Tracing. | C++20 Rust Shared Memory IPC Lock-Free Perfetto |
|
| Forge | Dependency-aware native task runner with strict TOML configuration and task DAG dependency validation. | C++20 Build Systems DAG Graph TOML CLI |
|
| AlgoBuddy | Interactive native desktop & WebAssembly algorithm visualizer mapping the entire NeetCode 150 roadmap. | Rust WebAssembly egui/eframe Algorithms |
|
| PixelBuddy | Pixel art editor for creating sprites and multi-frame animations with real-time canvas rendering. | Rust WebAssembly egui Graphics |
|
| FastForwardSpeed | Harmony-based runtime speed multiplier mod (1x, 4x, 8x, 16x) with custom decompilation/compilation tutorial guide. | C# .NET Harmony Hooks Unity |
|
| Unlimited LOB Points & Agents | Harmony runtime mod overriding recruitment limits and LOB points in Lobotomy Corporation. | C# .NET Harmony Hooks Unity |



