Fix GPU resource safety in constructors/destructors (#386)#387
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Fix GPU resource safety in constructors/destructors (#386)#387
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Fixes #386
Audited all GPU/audio resource classes per the raylib C++ GPU resource guidelines.
Changes
RenderTexture— guardUnload()withIsValid()check; callUnload()before reassigning from raw::RenderTextureMusic— guardUnload()withIsValid()check; callUnload()before reassigning from raw::MusicModelAnimation— guardUnload()withkeyframePoses != nullptrcheck to prevent calling into raylib with an empty/moved-from objectVrStereoConfig— delete copy constructor/assignment; add defaulted move constructor/assignmentWindow— delete copy constructor/assignment (manages singleton global state)AudioDevice— delete copy constructor/assignment (manages singleton global state)