Description
Basic game loading in RetroQUEST with gdlibretro
Acceptance criteria
Notes
gdlibretro is born as libretro <-> godot integration library and was written only for windows, the developer states that it can run at least doom, for us is a good starting point to develop and later contribute to the main repo when we are happy with our results.
At the moment the "raw" files with my modifications are included in the code repository here but there are some issue that prevent it to actually load the core and the ROM that I cannot address as my lacking of knowledge with C++
Original repo can be found here
At the moment the rom and libretro core are hardcoded and are user-provided, see here, so the expected structure is:
./roms/megadrive/Sonic the Hedgehog.bin
./libretro-cores/genesis_plus_gx_libretro.so
./libretro-cores/genesis_plus_gx_libretro.info
So if you want to test it make sure that the roms and the core are correctly placed and with the same filename (or edit them in the code).
Description
Basic game loading in RetroQUEST with gdlibretro
Acceptance criteria
Notes
gdlibretro is born as libretro <-> godot integration library and was written only for windows, the developer states that it can run at least doom, for us is a good starting point to develop and later contribute to the main repo when we are happy with our results.
At the moment the "raw" files with my modifications are included in the code repository here but there are some issue that prevent it to actually load the core and the ROM that I cannot address as my lacking of knowledge with C++
Original repo can be found here
At the moment the rom and libretro core are hardcoded and are user-provided, see here, so the expected structure is:
./roms/megadrive/Sonic the Hedgehog.bin./libretro-cores/genesis_plus_gx_libretro.so./libretro-cores/genesis_plus_gx_libretro.infoSo if you want to test it make sure that the roms and the core are correctly placed and with the same filename (or edit them in the code).