Software Engineer
| Project | Description | Stack |
|---|---|---|
| YukiOS | Browser-native operating system environment built from scratch featuring desktop window management, virtual filesystem, emulator execution, persistent storage, offline support, and 80+ integrated applications | Frontend: JavaScript, TypeScript, Vite, IndexedDB Backend: Client-side / Local Storage |
| GNOME In Browser | High-fidelity recreation of the GNOME desktop experience running entirely inside the browser with custom UI systems and desktop interactions | Frontend: TypeScript, React, Vite Backend: N/A (Client-side simulation) |
| YukiCord | Distributed self-hosted communication platform supporting real-time messaging, audio/video streaming, and media infrastructure | Frontend: Vue, TypeScript Backend: .NET, Go, Redis, SQLite |
| Waydroid Remote Web | Low-latency Android remote control system providing browser-based screen streaming and input control through modern web APIs | Frontend: WebCodecs, WebSockets, Modern Web APIs Backend: Node.js, ADB |
| TunnelMux | High-throughput tunneling and networking system providing WebSocket forwarding, port relay, and multiplexed remote connections | Frontend: N/A Backend: Python, Go, FastAPI, OpenAPI/Swagger, WebSockets |
| YukiAI | Lightweight local AI assistant supporting chat, voice synthesis, and real-time speech processing through local model runtimes | Frontend: JavaScript Backend: FastAPI, OpenAPI/Swagger, Ollama |
| Project | Description | Stack |
|---|---|---|
| Voraxoid | Action survival game featuring creature evolution systems, procedural upgrades, resource-driven progression, AI-controlled allies, planetary exploration, and persistent idle reward mechanics | Engine/Stack: Unity, C# |
| Soulthera Ascendant | Fast-paced pixel-art survival game featuring custom combat systems, character mechanics, and large-scale entity simulations | Engine/Stack: Unity, C# |




