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Deploy Resultsℹ️ No tests to run No changed packages with deploy targets were discovered for this PR. Test Results
5 tested, 5 passed, 0 failed in 15.8s · View logs |
Quenty
reviewed
Apr 1, 2026
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| if self._removing[userId] then | ||
| return Promise.defer(function(resolve) | ||
| while self._removing[userId] do |
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very paranoid, but can we add a if-statement if we yield for longer than 15s removing we should warn that it took > 15s to remove and reject the promise? That will stop us from leaking these removal threads.
Otherwise we may end up in a scenario where something fails to fully remove a datastore and then we stop the player from being able to join, and we'll never get clear errors, thus leaking the server forever.
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updated here: c4e5a27
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edits PlayerDataStoreService.PromiseDataStore to use new method PlayerDataStoreManager.PromiseDataStore instead of GetDataStore.
new method PlayerDataStoreManager.PromiseDataStore will resolve with the datastore object. if previous session data is still cleaning up or saving, it will wait for this to complete before fetching the datastore instead of returning nil