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1 change: 1 addition & 0 deletions CREDITS.md
Original file line number Diff line number Diff line change
Expand Up @@ -152,6 +152,7 @@ This page lists all the individual contributions to the project by their author.
- Warhead activation target health thresholds enhancements
- Event 606: AttachEffect is attaching to a Techno
- Linked superweapons
- New map events in the 19000 range that are copies of the original events but using ID entries instead of indexes
- **Starkku**:
- Misc. minor bugfixes & improvements
- AI script actions:
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276 changes: 276 additions & 0 deletions docs/AI-Scripting-and-Mapping.md
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Expand Up @@ -881,3 +881,279 @@ In `mycampaign.map`:
ID=EventCount,...,606,2,0,[AttachEffectType],...
...
```

#### `19001` Entered By ... by ID

- Similar to map event 1, but uses a string ID from the `[Countries]` list instead of an index.

In `mycampaign.map`:
```ini
[Events]
...
ID=EventCount,...,19001,2,0,[ID],...
...
```

#### `19002` Spied By ... by ID

- Similar to map event 2, but uses a string ID from the `[Countries]` list instead of an index.

In `mycampaign.map`:
```ini
[Events]
...
ID=EventCount,...,19002,2,0,[ID],...
...
```

#### `19005` House Discovered ... by ID

- Similar to map event 5, but uses a string ID from the `[Countries]` list instead of an index.

In `mycampaign.map`:
```ini
[Events]
...
ID=EventCount,...,19005,2,0,[ID],...
...
```

#### `19009` Destroyed, Units, All ... by ID

- Similar to map event 9, but uses a string ID from the `[Countries]` list instead of an index.

In `mycampaign.map`:
```ini
[Events]
...
ID=EventCount,...,19009,2,0,[ID],...
...
```

#### `19010` Destroyed, Buildings, All ... by ID

- Similar to map event 10, but uses a string ID from the `[Countries]` list instead of an index.

In `mycampaign.map`:
```ini
[Events]
...
ID=EventCount,...,19010,2,0,[ID],...
...
```

#### `19011` Destroyed, All ... by ID

- Similar to map event 11, but uses a string ID from the `[Countries]` list instead of an index.

In `mycampaign.map`:
```ini
[Events]
...
ID=EventCount,...,19011,2,0,[ID],...
...
```

#### `19019` Build building type ... by ID

- Similar to map event 19, but uses a string ID from the `[BuildingTypes]` list instead of an index.

In `mycampaign.map`:
```ini
[Events]
...
ID=EventCount,...,19019,2,0,[ID],...
...
```

#### `19020` Build unit type ... by ID

- Similar to map event 20, but uses a string ID from the `[VehicleTypes]` list instead of an index.

In `mycampaign.map`:
```ini
[Events]
...
ID=EventCount,...,19020,2,0,[ID],...
...
```

#### `19021` Build infantry type ... by ID

- Similar to map event 21, but uses a string ID from the `[InfantryTypes]` list instead of an index.

In `mycampaign.map`:
```ini
[Events]
...
ID=EventCount,...,19021,2,0,[ID],...
...
```

#### `19022` Build aircraft type ... by ID

- Similar to map event 22, but uses a string ID from the `[AircraftTypes]` list instead of an index.

In `mycampaign.map`:
```ini
[Events]
...
ID=EventCount,...,19022,2,0,[ID],...
...
```

#### `19024` Zone entry by ... by ID

- Similar to map event 24, but uses a string ID from the `[Countries]` list instead of an index.

In `mycampaign.map`:
```ini
[Events]
...
ID=EventCount,...,19024,2,0,[ID],...
...
```

#### `19025` Crosses horizontal line ... by ID

- Similar to map event 25, but uses a string ID from the `[Countries]` list instead of an index.

In `mycampaign.map`:
```ini
[Events]
...
ID=EventCount,...,19025,2,0,[ID],...
...
```

#### `19026` Crosses vertical line ... by ID

- Similar to map event 26, but uses a string ID from the `[Countries]` list instead of an index.

In `mycampaign.map`:
```ini
[Events]
...
ID=EventCount,...,19026,2,0,[ID],...
...
```

#### `19030` Low power ... by ID

- Similar to map event 30, but uses a string ID from the `[Countries]` list instead of an index.

In `mycampaign.map`:
```ini
[Events]
...
ID=EventCount,...,19030,2,0,[ID],...
...
```

#### `19032` Building exists ... by ID

- Similar to map event 32, but uses a string ID from the `[BuildingTypes]` list instead of an index.

In `mycampaign.map`:
```ini
[Events]
...
ID=EventCount,...,19032,2,0,[ID],...
...
```

#### `19044` Attacked by (house) ... by ID

- Similar to map event 44, but uses a string ID from the `[Countries]` list instead of an index.

In `mycampaign.map`:
```ini
[Events]
...
ID=EventCount,...,19044,2,0,[ID],...
...
```

#### `19053` Spy entering as House ... by ID

- Similar to map event 53, but uses a string ID from the `[Countries]` list instead of an index.

In `mycampaign.map`:
```ini
[Events]
...
ID=EventCount,...,19053,2,0,[ID],...
...
```

#### `19054` Spy entering as Infantry ... by ID

- Similar to map event 54, but uses a string ID from the `[InfantryTypes]` list instead of an index.

In `mycampaign.map`:
```ini
[Events]
...
ID=EventCount,...,19054,2,0,[ID],...
...
```

#### `19055` Destroyed Units, Naval ... by ID

- Similar to map event 55, but uses a string ID from the `[Countries]` list instead of an index.

In `mycampaign.map`:
```ini
[Events]
...
ID=EventCount,...,19055,2,0,[ID],...
...
```

#### `19056` Destroyed Units, Land ... by ID

- Similar to map event 56, but uses a string ID from the `[Countries]` list instead of an index.

In `mycampaign.map`:
```ini
[Events]
...
ID=EventCount,...,19056,2,0,[ID],...
...
```

#### `19057`Building does not exist ... by ID

- Similar to map event 57, but uses a string ID from the `[BuildingTypes]` list instead of an index.

In `mycampaign.map`:
```ini
[Events]
...
ID=EventCount,...,19057,2,0,[ID],...
...
```

#### `19058` Power Full ... by ID

- Similar to map event 58, but uses a string ID from the `[Countries]` list instead of an index.

In `mycampaign.map`:
```ini
[Events]
...
ID=EventCount,...,19058,2,0,[ID],...
...
```

#### `19059` Entered or Overflown By ... by ID

- Similar to map event 59, but uses a string ID from the `[Countries]` list instead of an index.

In `mycampaign.map`:
```ini
[Events]
...
ID=EventCount,...,19059,2,0,[ID],...
...
```
1 change: 1 addition & 0 deletions docs/Whats-New.md
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Expand Up @@ -457,6 +457,7 @@ New:
- Fast access structure (by FlyStar)
- Toggle off laser trail and shake effects (by Ollerus)
- Dehardcode the `ZAdjust` of warhead anim (by TaranDahl)
- New map events in the 19000 range that are copies of the original events but using ID entries instead of indexes (by FS-21)

Vanilla fixes:
- Fixed sidebar not updating queued unit numbers when adding or removing units when the production is on hold (by CrimRecya)
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24 changes: 24 additions & 0 deletions src/Ext/TEvent/Body.h
Original file line number Diff line number Diff line change
Expand Up @@ -56,6 +56,30 @@ enum PhobosTriggerEvent
CellHasAnyTechnoTypeFromList = 605,
AttachedIsUnderAttachedEffect = 606,

EnteredByByID = 19001,
SpiedByByID = 19002,
HouseDiscoveredByID = 19005,
DestroyedUnitsAllByID = 19009,
DestroyedBuildingsAllByID = 19010,
DestroyedAllByID = 19011,
BuildBuildingTypeByID = 19019,
BuildUnitTypeByID = 19020,
BuildInfantryTypeByID = 19021,
BuildAircraftTypeByID = 19022,
ZoneEntryByByID = 19024,
CrossesHorizontalLineByID = 19025,
CrossesVerticalLineByID = 19026,
LowPowerByID = 19030,
BuildingExistsByID = 19032,
AttackedByHouseByID = 19044,
SpyAsHouseByID = 19053,
SpyAsInfantryByID = 19054,
DestroyedUnitsNavalByID = 19055,
DestroyedUnitsLandByID = 19056,
BuildingDoesNotExistByID = 19057,
PowerFullByID = 19058,
EnteredOrOverflownByByID = 19059,

_DummyMaximum,
};

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