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PODECK_3D

Unity project for the PODECK 3D prototype.

Project Structure

  • Assets/_Project contains project-owned scripts, scenes, prefabs, materials, UI, audio, and supporting assets.
  • Assets/ThirdParty contains imported free, sample, or license-check-required assets used by the project.
  • Assets/PaidAssets contains locally installed paid or license-restricted assets that are not committed.
  • Packages and ProjectSettings are required Unity project configuration folders.
  • Library, Logs, UserSettings, GeneratedAssets, Backups, Codex work records, and Unity AI temporary files are local-only and ignored by Git.

Required External Assets

The following assets are not committed when they are paid, license-restricted, generated, or local-only. Install them locally before opening scenes that reference them.

Asset Expected path Status Notes
ToonScapes Spring Isles Assets/PaidAssets/ToonScapes Paid or license-restricted Not included in Git. Import from the licensed Unity Asset Store package.
Unity AI Toolkit temporary outputs Assets/AI Toolkit and GeneratedAssets Local-only Not required for normal collaboration. Regenerate locally if needed.
Loading Effect Assets/ThirdParty/Loading Effect Verify license Currently used by loading UI. Confirm redistribution rights before public PR.
Footsteps Mini Sound Pack Assets/ThirdParty/Footsteps Mini Sound Pack Verify license Currently used by SFX. Confirm redistribution rights before public PR.
Animated PBR Chest Demo Assets/ThirdParty/Animated PBR Chest Demo Verify license Confirm redistribution rights before public PR.
Starter Assets Assets/ThirdParty/StarterAssets Unity package sample Used by the player controller.
TextMesh Pro essential resources Assets/ThirdParty/TextMesh Pro Unity package resources Used by TMP UI text assets.

Setup

Required Unity Settings

Before managing this Unity project with Git, confirm these settings.

  • Edit > Project Settings > Editor
  • Version Control / Mode -> Visible Meta Files
  • Asset Serialization / Mode -> Force Text

These settings keep .meta files and Unity asset changes stable in version control.

Git LFS

This repository uses Git LFS for large binary assets.

git lfs install

The binary file patterns are defined in .gitattributes.

Repository Rules

  • Do not commit generated folders such as Library/, Temp/, Build/, Builds/, Logs/, or UserSettings/.
  • Always commit .meta files together with their Unity assets.
  • Manage large images, models, audio, fonts, and archives through Git LFS.
  • Keep the Unity version aligned with ProjectSettings/ProjectVersion.txt.

WebGL Build

This project targets WebGL deployment.

  • File > Build Settings
  • Select WebGL
  • Run Switch Platform

Build outputs should be managed as deployment artifacts, not committed directly to the repository.

About

PODECK의 Unity WebGL 배틀 모듈입니다.

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