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These I have been working on. It is very much a work in progress, although I think most of these work. Some of the calls still need to be merged and some probably altered. The Cursed Coil orders could use some more tuning as there are some more situations that could use a trigger for, I'll write-up a rough idea of its timeline for it later.

Currently Cursed Coil and the Act 3 are very much following the common PF strategy at the time (Toxic Friends). I've heard there is an alternate strategy for Cursed Coil but not seen it, and I imagine there must be some alternate strat for Act 3, but the simplest to do for now was just to call out the layout TF is using. I may add a config to the Act 3 later to just default to replacing the directions with cards/intercard calls instead of all 8 positions.

Timeline is based on network log. I will soon be starting on P2 and P1 will start receiving minor adjustments from my end.

@Legends0 Legends0 mentioned this pull request Jan 19, 2026
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@Legends0
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Looking more into how replication works, it's different depending on strategies used and who takes tethers. The strategy I was using was DN, but realistically the orders of mechanics and locations they happen could be different.

@wexxlee
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wexxlee commented Jan 25, 2026

Looking more into how replication works, it's different depending on strategies used and who takes tethers. The strategy I was using was DN, but realistically the orders of mechanics and locations they happen could be different.

My $0.02, think the base set of calls should be:

  • card/intercard of the player's initial clone
  • mechanics firing based on which snake add the player ultimately locks to (eg boss, cone, stack, defam, none). Some calls like LP stacks and far/near should fire regardless, but others like "cone from you" probably(?) only need to be called for the affected player

Beyond that, this seems ripe for 1 or more preconfigured strat options, which could include identifying which snake tether to pick up. At a minimum, calling the initial card/intercard allows people to customize that output in their config (eg NE can become "LP2 - cone").

@Legends0
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* card/intercard of the player's initial clone

It looks like it's a 261 Change ModelStatus line followed by 273 ActorControlExtra line. The addedcombatants are actually all added the same time prior to these lines and the tethers (and the staging cast bizarelly enough).

I do not have a log to test these, but they work for replication 2 so maybe they are the same for idyllic.

I noticed the tethers in idyllic will come out before the replication cast so would need an additional phase filter for replication 2 on those tethers.
snaking startsCasting happens prior to half the debuffs going out (which has its own issue with the calls overlapping). Switch to ability.
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5 participants