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Comfortable display density
Compact display density
fix(build): check Linux prerequisites before reading the dump
#2793
·
mooki000
opened
Nov 12, 2026
Contributor
·
·
docs(worklist): the igvk64.dll crash reproduced on a UHD 770, re-scored 0.11 -> 0.28
#2790
·
dankman42
opened
Nov 12, 2026
Contributor
·
·
fix(vk): copy the late pages on the GPU instead of waiting for their write-back
#2789
·
Revens2
opened
Nov 12, 2026
·
·
feat(menu): Frame generation by and the FPS counter name who makes the frames
#2788
·
polackangry
opened
Nov 12, 2026
Contributor
·
·
feat(vk): actor motion for single-influence, two-influence and rigid one-bone models
#2787
·
FIocker
opened
Nov 12, 2026
Contributor
·
·
feat(vk): ParLock counted by site, and why its two busiest sites take it
#2786
·
FIocker
opened
Nov 12, 2026
Contributor
·
·
perf(vk): no pool import for one GPU unswizzle, and the CPU unswizzle threaded from 4 MB
#2785
·
FIocker
opened
Nov 12, 2026
Contributor
·
·
fix(shaders): the noperspective workaround baked offline too; RX_VK_LOWER_SKIP in the program stamp
#2782
·
FIocker
opened
Nov 12, 2026
Contributor
·
·
perf(vk): a command buffer too short to split skips the dry pass
#2781
·
Revens2
opened
Nov 12, 2026
·
·
1
fix(release): wait before the final checksum validation
#2779
·
Nitnek
opened
Nov 12, 2026
Contributor
·
·
docs(tested): record paired Linux RTX 4090 rolling results
#2778
·
mooki000
opened
Nov 12, 2026
Contributor
·
·
fix(tests): the input-background fixture reads oc_consumed_pads, so clang 23 builds it
#2777
·
dankman42
opened
Nov 12, 2026
Contributor
·
·
perf(build): compile the lifted code without lifetime markers
#2775
·
corentinbonjour
opened
Nov 12, 2026
Contributor
·
·
perf(vk): keep the per-draw thread caches in a flat table
#2774
·
corentinbonjour
opened
Nov 12, 2026
Contributor
·
·
perf(build): start the Vulkan back end's longest files first
#2772
·
corentinbonjour
opened
Nov 12, 2026
Contributor
·
·
docs: add tested-configurations rows for DLSS Frame Generation on an RTX 4090 (Windows)
#2771
·
Jiro131
opened
Nov 12, 2026
Contributor
·
·
perf(builder): open the files of the damaged-texture check several at a time
#2769
·
Jiro131
opened
Nov 12, 2026
Contributor
·
·
1
fix(vk): remake write-back shadows given back under VRAM pressure
#2767
·
Revens2
opened
Nov 12, 2026
·
·
1
fix(vk): let render targets go as newer ones together cover them, and reuse their images at once
#2766
·
Revens2
opened
Nov 12, 2026
·
·
1
fix(host): BroadcastConditionVariable and the timed semaphore acquires reach the HLE's objects
#2765
·
klimovich008
opened
Nov 12, 2026
Contributor
·
·
docs(readme): bring Project status up to date
#2762
·
getzabelz
opened
Nov 12, 2026
Contributor
·
·
feat(vk): load shader programs when the game creates them (RX_VK_LOAD=create)
#2760
·
hckrman101
opened
Nov 12, 2026
Collaborator
·
·
1
vk: retire finalized pools without inheritance, remove 1.4 GB VMA prealloc, and trim stale render targets
#2759
·
Hinkiii
opened
Nov 12, 2026
·
·
1
docs: add the tested-configurations row for #2748's game run
#2757
·
Jiro131
opened
Nov 12, 2026
Contributor
·
·
fix(prompts): the hint bars on screen take a change of the prompts at once
#2756
·
polackangry
opened
Nov 12, 2026
Contributor
·
·
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