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a rendering lib made on opengl with glad and glfw depencency

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noRender

no render is a library built on opengl with a goal to simplify the window creation,drawcalls for basic shapes ,easy for prototyping

Build on Windows

Install Visual Studio Build Tools with the C++ workload, or MinGW-w64, then run this from the repository directory:

.\build.bat

The script detects the installed compiler, downloads GLM 1.0.2 and GLFW 3.4, and downloads the GLAD 1 generator to produce an OpenGL 4.6 core loader. Dependencies are cached under build\_deps\. Python 3 and an internet connection are needed on the first build. The static library is written to build\ (noRender.lib with MSVC, or libnoRender.a with MinGW/Clang).

About

a rendering lib made on opengl with glad and glfw depencency

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