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- Status: Open.#210 In Ninja6-MC/Keyframe;
Track the 15 genuine toroidal seam failures blocking a blocking tiling audit
bugSomething isn't workingSomething isn't workingpriority: P1High priority / common overworld assets (15% - 49.9% occurrence)High priority / common overworld assets (15% - 49.9% occurrence)Status: Open.#206 In Ninja6-MC/Keyframe;- Status: Open.#201 In Ninja6-MC/Keyframe;
- Status: Open.#200 In Ninja6-MC/Keyframe;
Task 14.1.6: Shaderpack Calibration & Iris / Sodium Verification Fixtures
epic:particles-shadersEpic 14: Cinematic Vector Particles & LabPBR Shader PipelineEpic 14: Cinematic Vector Particles & LabPBR Shader Pipelinepriority: P2Medium priority / biome-specific or dyed sets (5% - 14.9% occurrence)Medium priority / biome-specific or dyed sets (5% - 14.9% occurrence)type: taskAtomic (<1 hr) development taskAtomic (<1 hr) development taskStatus: Open.Task 14.1.5: LabPBR 1.3 Specular / Roughness Map (_s) Pipeline in build.mjs
epic:particles-shadersEpic 14: Cinematic Vector Particles & LabPBR Shader PipelineEpic 14: Cinematic Vector Particles & LabPBR Shader Pipelinepriority: P2Medium priority / biome-specific or dyed sets (5% - 14.9% occurrence)Medium priority / biome-specific or dyed sets (5% - 14.9% occurrence)type: taskAtomic (<1 hr) development taskAtomic (<1 hr) development taskStatus: Open.Task 14.1.4: LabPBR 1.3 Normal Map (_n) Pipeline in build.mjs
epic:particles-shadersEpic 14: Cinematic Vector Particles & LabPBR Shader PipelineEpic 14: Cinematic Vector Particles & LabPBR Shader Pipelinepriority: P2Medium priority / biome-specific or dyed sets (5% - 14.9% occurrence)Medium priority / biome-specific or dyed sets (5% - 14.9% occurrence)type: taskAtomic (<1 hr) development taskAtomic (<1 hr) development taskStatus: Open.Task 14.1.3: 1.21 Trial Chamber & Sculk Particles: Trial Sparkles, Sculk Trails
epic:particles-shadersEpic 14: Cinematic Vector Particles & LabPBR Shader PipelineEpic 14: Cinematic Vector Particles & LabPBR Shader Pipelinepriority: P2Medium priority / biome-specific or dyed sets (5% - 14.9% occurrence)Medium priority / biome-specific or dyed sets (5% - 14.9% occurrence)type: taskAtomic (<1 hr) development taskAtomic (<1 hr) development taskStatus: Open.Task 14.1.2: Flame & Fluid Particles: Smoke, Flame, Soul Flame, Bubble, Splash
epic:particles-shadersEpic 14: Cinematic Vector Particles & LabPBR Shader PipelineEpic 14: Cinematic Vector Particles & LabPBR Shader Pipelinepriority: P2Medium priority / biome-specific or dyed sets (5% - 14.9% occurrence)Medium priority / biome-specific or dyed sets (5% - 14.9% occurrence)type: taskAtomic (<1 hr) development taskAtomic (<1 hr) development taskStatus: Open.Task 14.1.1: Core Combat & Ambient Particles: Crit, Magic Crit, Heart, Note, Sweep
epic:particles-shadersEpic 14: Cinematic Vector Particles & LabPBR Shader PipelineEpic 14: Cinematic Vector Particles & LabPBR Shader Pipelinepriority: P2Medium priority / biome-specific or dyed sets (5% - 14.9% occurrence)Medium priority / biome-specific or dyed sets (5% - 14.9% occurrence)type: taskAtomic (<1 hr) development taskAtomic (<1 hr) development taskStatus: Open.Task 13.1.8: Cinematic Custom Font & Typography
epic:items-guiEpic 13: 2D Handheld Item Masters, Cinematic GUI & HUDEpic 13: 2D Handheld Item Masters, Cinematic GUI & HUDpriority: P2Medium priority / biome-specific or dyed sets (5% - 14.9% occurrence)Medium priority / biome-specific or dyed sets (5% - 14.9% occurrence)type: taskAtomic (<1 hr) development taskAtomic (<1 hr) development taskStatus: Open.Task 13.1.7: Container GUIs: Crafting Grid, Furnace Hearth, Chest, Brewing Stand
epic:items-guiEpic 13: 2D Handheld Item Masters, Cinematic GUI & HUDEpic 13: 2D Handheld Item Masters, Cinematic GUI & HUDpriority: P1High priority / common overworld assets (15% - 49.9% occurrence)High priority / common overworld assets (15% - 49.9% occurrence)type: taskAtomic (<1 hr) development taskAtomic (<1 hr) development taskStatus: Open.