Build Info
v32.2
Description
Turns out explosive damage isn't run through the damage modifier.
To Reproduce
Load up rise and start throwing nades at a wall (refer to spreadsheet)
Expected behavior
Damage values in NT;RE should match the "Normalized" column.
Actual behavior
The values are too low
Additional context and Screenshots
The "Multiplied" column multiplies by the damage modifier 1.485 and gets us close to the OGNT values. Would need a much larger sample size to know for sure but I don't see any reason why OGNT would use a separate value for explosives.
Build Info
v32.2
Description
Turns out explosive damage isn't run through the damage modifier.
To Reproduce
Load up rise and start throwing nades at a wall (refer to spreadsheet)
Expected behavior
Damage values in NT;RE should match the "Normalized" column.
Actual behavior
The values are too low
Additional context and Screenshots
The "Multiplied" column multiplies by the damage modifier 1.485 and gets us close to the OGNT values. Would need a much larger sample size to know for sure but I don't see any reason why OGNT would use a separate value for explosives.