Releases: Minecraft-Java-Edition-Speedrunning/sodium
Releases · Minecraft-Java-Edition-Speedrunning/sodium
2.5.0 for 1.16.1 and 3.5.0 for mac
changes:
Update to SpeedrunAPI 2.0 by @contariaa in #51
commits: v2.4.1+1.16.1...v2.5.0+1.16.1
2.4.1 for 1.16.1
2.2.2 for 1.16.5
3.4.0 for 1.16.1 (mac)
changes:
- port of 2.4.0 changes:
- Set capacity of WorldRenderer#visibleChunks list to 0 by @KingContaria
- Configurable Gradual Chunkbuilder Thread Creation by @jojoe77777 and @DesktopFolder in #36 and #39
forgot to release 3.3.0 and 3.3.1 for mac on github, that was srapi integration and subsequent fix for sliders
full changelog: v3.2.1+1.16.1-mac...v3.4.0+1.16.1-mac
2.4.0 for 1.16.1
changes:
- Set capacity of WorldRenderer#visibleChunks list to 0 by @KingContaria in #35
- Configurable Gradual Chunkbuilder Thread Creation by @jojoe77777 and @DesktopFolder in #36 and #39
full changelog: v2.3.1+1.16.1...v2.4.0+1.16.1
2.3.1 for 1.16.1
changes by @tildejustin in #31 and #32:
- use speedrunapi for configuration
- remove sodium video options screen completely
- allow gamma slider to go to 5 on title screen with a step of 0.01 to reach exactly 100%
- hotfix 2.3.1: fixes sliders not applying when pressing esc
Full Changelog: v2.2.1+1.16.x...v2.3.1+1.16.1
3.2.1 for 1.16.1 (mac)
changes by @tildejustin in #28:
- the second C counter (total sections) now only changes with RD, as in vanilla
- the Client Chunk Cache can be used to see when chunks stop generating
- readd renderLayer profiler entries
- fix MC-4647, NaN fog colors being rendered differently on different hardware
- fix adjState crash
2.2.1 for 1.16.x
changes by @tildejustin in #25 and #26:
- the second C counter (total sections) now only changes with RD, as in vanilla
- the Client Chunk Cache can be used to see when chunks stop generating
- readd renderLayer profiler entries
- fix MC-4647, NaN fog colors being rendered differently on different hardware
- fix adjState crash
commits: v2.2.0+1.16.x...v2.2.1+1.16.x
1.3.1 for 1.15.2 and 20w14infinite
changes by @tildejustin in #27 and #29:
- the second C counter (total sections) now only changes with RD, as in vanilla
- the Client Chunk Cache can be used to see when chunks stop generating
- readd renderLayer profiler entries
- fix MC-4647, NaN fog colors being rendered differently on different hardware
- fix adjState crash
commits: v1.3.0+1.15.2...v1.3.1+1.15.2
Mac 3.2.0 for 1.16.1
What's Changed
- Adds options in Sodium Speedrunning settings for adding Entity Culling and / or Fog Occlusion to the in-game video settings menu
- renamed Unofficial Settings to Speedrunning Settings and set Planar Fog on by deafult to match the regular 1.16 branch
- Fix slider not applying when fullscreening / changing resolution while holding the slider down
Full Changelog: v3.1.2+1.16.1-mac...v3.2.0+1.16.1-mac