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Releases: Minecraft-Java-Edition-Speedrunning/sodium

2.5.0 for 1.16.1 and 3.5.0 for mac

27 Jun 17:41

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2.4.1 for 1.16.1

19 Jun 17:56
60faa66

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changes:

  • handle unload first for re-sent chunks (#47)

full changelog: v2.4.0+1.16.1...v2.4.1+1.16.1

2.2.2 for 1.16.5

19 Jun 17:52
41f3576

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changes:

  • handle unload first for re-sent chunks (#48)

full changelog: 174daf4...v2.2.2+1.16.5

3.4.0 for 1.16.1 (mac)

11 Jan 00:57
083cb36

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changes:

  • port of 2.4.0 changes:
  • Set capacity of WorldRenderer#visibleChunks list to 0 by @KingContaria
  • Configurable Gradual Chunkbuilder Thread Creation by @jojoe77777 and @DesktopFolder in #36 and #39

forgot to release 3.3.0 and 3.3.1 for mac on github, that was srapi integration and subsequent fix for sliders

full changelog: v3.2.1+1.16.1-mac...v3.4.0+1.16.1-mac

2.4.0 for 1.16.1

11 Jan 00:48
6498d55

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changes:

  • Set capacity of WorldRenderer#visibleChunks list to 0 by @KingContaria in #35
  • Configurable Gradual Chunkbuilder Thread Creation by @jojoe77777 and @DesktopFolder in #36 and #39

full changelog: v2.3.1+1.16.1...v2.4.0+1.16.1

2.3.1 for 1.16.1

12 Aug 04:56
b8785cd

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changes by @tildejustin in #31 and #32:

  • use speedrunapi for configuration
    • remove sodium video options screen completely
  • allow gamma slider to go to 5 on title screen with a step of 0.01 to reach exactly 100%
  • hotfix 2.3.1: fixes sliders not applying when pressing esc

Full Changelog: v2.2.1+1.16.x...v2.3.1+1.16.1

3.2.1 for 1.16.1 (mac)

12 Aug 04:44
a6fc271

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changes by @tildejustin in #28:

  • the second C counter (total sections) now only changes with RD, as in vanilla
    • the Client Chunk Cache can be used to see when chunks stop generating
  • readd renderLayer profiler entries
  • fix MC-4647, NaN fog colors being rendered differently on different hardware
  • fix adjState crash

commits: v3.2.0+1.16.1-mac...v3.2.1+1.16.1-mac

2.2.1 for 1.16.x

12 Aug 05:01
7604b6e

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changes by @tildejustin in #25 and #26:

  • the second C counter (total sections) now only changes with RD, as in vanilla
    • the Client Chunk Cache can be used to see when chunks stop generating
  • readd renderLayer profiler entries
  • fix MC-4647, NaN fog colors being rendered differently on different hardware
  • fix adjState crash

commits: v2.2.0+1.16.x...v2.2.1+1.16.x

1.3.1 for 1.15.2 and 20w14infinite

12 Aug 04:40
b1f8194

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changes by @tildejustin in #27 and #29:

  • the second C counter (total sections) now only changes with RD, as in vanilla
    • the Client Chunk Cache can be used to see when chunks stop generating
  • readd renderLayer profiler entries
  • fix MC-4647, NaN fog colors being rendered differently on different hardware
  • fix adjState crash

commits: v1.3.0+1.15.2...v1.3.1+1.15.2

Mac 3.2.0 for 1.16.1

13 Jun 21:15
5ae4076

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What's Changed

  • Adds options in Sodium Speedrunning settings for adding Entity Culling and / or Fog Occlusion to the in-game video settings menu
  • renamed Unofficial Settings to Speedrunning Settings and set Planar Fog on by deafult to match the regular 1.16 branch
  • Fix slider not applying when fullscreening / changing resolution while holding the slider down

Full Changelog: v3.1.2+1.16.1-mac...v3.2.0+1.16.1-mac