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fix(world): mangrove swamp and cherry grove generation parity (vanill…
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#352:
Commit
85bbf11
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Master290
main
Nov 10, 2026
11h 24m 37s
More actions for workflow run 352
fix(mobs): tick-by-tick parity for Zombie and Spider AI, door break, …
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#351:
Commit
53edb2c
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Master290
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Nov 10, 2026
1d 0h 0m 2s
More actions for workflow run 351
fix(network,server): E2E player join packet order, chunk batch framin…
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#350:
Commit
1e6390e
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Master290
main
Nov 10, 2026
1d 0h 0m 7s
More actions for workflow run 350
fix(mobs): tick-by-tick parity for Creeper swell/explosion and Skelet…
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#349:
Commit
57b0d59
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Master290
main
Nov 10, 2026
1d 0h 0m 11s
More actions for workflow run 349
feat(server): add level.dat, chunk tickets, tick profiler, RCON, and …
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#348:
Commit
5505329
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Master290
main
Nov 10, 2026
1d 0h 0m 23s
More actions for workflow run 348
fix(worldgen,world): generation parity at far coords, extreme heights…
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#347:
Commit
1ef14a8
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Nov 10, 2026
1d 0h 0m 8s
More actions for workflow run 347
feat(world,server): complete redstone update order, tick priorities, …
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#346:
Commit
52a6167
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Nov 9, 2026
1d 0h 0m 2s
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feat(mobs): verify and complete 26.1.2 bosses, complex mobs, villager…
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#345:
Commit
5a6ad90
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Master290
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Nov 9, 2026
1d 0h 0m 3s
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feat(worldgen): structure starts, references, and spawn overrides par…
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#344:
Commit
71074c3
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Master290
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Nov 9, 2026
1d 0h 0m 2s
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feat(mobs): verify and complete 26.1.2 mob physics, mount seats, unde…
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#343:
Commit
f4a444a
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Master290
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Nov 9, 2026
19h 55m 12s
More actions for workflow run 343
feat(server,network): complete respawn, hunger, XP/enchantments, comm…
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#342:
Commit
b84614e
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Master290
main
Nov 9, 2026
19h 7m 2s
More actions for workflow run 342
feat(mobs): verify and complete 26.1.2 mob AI goals, threat avoidance…
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#341:
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6f9f959
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Master290
main
Nov 9, 2026
17h 59m 37s
More actions for workflow run 341
feat(mobs): complete 26.1.2 audit of all 157 entity types, 89 living …
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#340:
Commit
5a772b8
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Master290
main
Nov 9, 2026
17h 13m 11s
More actions for workflow run 340
feat(world,server): complete block registry audit, tags, shapes, soun…
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#339:
Commit
a751336
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Master290
main
Nov 9, 2026
16h 39m 8s
More actions for workflow run 339
fix(world): preserve concurrent network/server changes from 75f4157 (…
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#338:
Commit
a768973
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Master290
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Nov 9, 2026
15h 41m 4s
More actions for workflow run 338
feat(mobs): verify and polish 26.1.2 natural biome spawn tables, pote…
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#337:
Commit
51a88c1
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Master290
main
Nov 9, 2026
14h 55m 36s
More actions for workflow run 337
feat(world): nether feature seed parity and multi-dimension biome/sur…
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#336:
Commit
694c055
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Master290
main
Nov 9, 2026
14h 10m 27s
More actions for workflow run 336
feat(network): dynamic view/sim distance, entity delta sync, anti-che…
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#335:
Commit
75f4157
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Master290
main
Nov 9, 2026
13h 16m 13s
More actions for workflow run 335
feat(mobs): verify and polish 26.1.2 hitboxes, attributes, sounds, dr…
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#334:
Commit
402e442
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Master290
main
Nov 9, 2026
12h 42m 0s
More actions for workflow run 334
feat(world): bonus chest feature and multi-biome vegetation/ore/geode…
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#333:
Commit
23117c2
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Master290
main
Nov 9, 2026
11h 57m 8s
More actions for workflow run 333
feat(blocks): add command, structure, jigsaw, and mob spawner block e…
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#332:
Commit
b3977be
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Master290
main
Nov 9, 2026
11h 17m 56s
More actions for workflow run 332
feat(world): fortress, bastion, end city, stronghold, ruined portal, …
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#331:
Commit
b9acb8b
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by
Master290
main
Nov 9, 2026
10h 26m 10s
More actions for workflow run 331
feat(mobs): implement 26.1.2 pathfinding maluses, brain sensors, targ…
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#330:
Commit
d70179e
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by
Master290
main
Nov 9, 2026
9h 37m 12s
More actions for workflow run 330
feat(server,network): complete /function, /schedule, /execute on, /da…
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#329:
Commit
d9a6480
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Master290
main
Nov 9, 2026
9h 1m 17s
More actions for workflow run 329
feat(world): ocean monument, woodland mansion, and pillager outpost g…
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#328:
Commit
307a264
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Master290
main
Nov 9, 2026
8h 53m 47s
More actions for workflow run 328
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