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ThreeDimensions is designed to deliver professional-grade 3D modeling tools with the performance of C++ and the flexibility of Python β empowering developers, creators, and engine builders.
- π· High Performance Rendering Core (C++)
- π· Pythonic Modeling API
- π· Modular Tool Architecture
- π· Production-Ready Design
- π· Cross-Platform Engine Structure
β¨ Engineered for Power β’ Designed for Precision β’ Built for the Future β¨
Professional 3D Modeling Engine & SDK
ThreeDimensions is a high-performance, hybrid C++20/Python 3D modeling library designed to provide a complete toolset comparable to Blender's modeling capabilities. It features a modern C++ core for heavy lifting and a flexible Python SDK for scripting and tool development.
- Hybrid Architecture:
- C++20 Core: High-performance mesh kernel, geometry processing, and math engine.
- Python SDK: Object-oriented API, scene graph, and modifier system.
- Mesh Engine: Efficient topology, support for N-gons, and large mesh optimization.
- Modeling Tools:
- Primitives: Cube, Sphere, Cylinder, Cone, Torus, Plane.
- Edit Mode: Vertex/Edge/Face operations (Extrude, Bevel, Inset, etc.).
- Advanced: Booleans, Subdivision Surface, Decimate, Remesh.
- Non-Destructive Workflow: Modifier stack system (Subdivision, Mirror, Array, Boolean).
- Scene System: Hierarchical scene graph, object instancing, and collections.
- Export: OBJ, STL support.
ThreeDimensions/
βββ cpp_core/ # C++20 Core Engine
βββ python/ # Python SDK
βββ examples/ # Usage examples (chair.py, baseball_bat.py)
βββ LICENSE
βββ Manual.md
βββ CMakeLists.txt
βββ README.md
βββ pyproject.toml
- CMake 3.15+
- C++20 compliant compiler (GCC 10+, Clang 10+, MSVC 2019+)
- Python 3.11+
- pip
pip install threedimensions
-
Clone the repository:
git clone https://github.com/LegendsDaD/ThreeDimensions.git cd ThreeDimensions -
Install dependencies and build the Python extension:
pip install .If a C++ compiler is not found, the library will fallback to a pure Python implementation automatically.
See manual.md for detailed documentation.
import threedimensions as td
# Create a scene
bat = td.Mesh.create_cylinder(radius=0.15, height=1.0)
bat.save("bat.obj")- LegedsDaD (legendsdad001@gmail.com)
MIT License