A Blockbench plugin that fixes the visibility of objects inside transparent containers (glass, windows, etc.).
Blockbench's WebGL renderer has a limitation where objects inside transparent cubes are not visible - they get hidden by the transparent surface due to depth sorting issues.
This plugin adjusts the render order of elements so that inner objects render before transparent containers, making them visible through the glass.
- Auto-detects transparent textures - Scans pixel alpha values to identify semi-transparent elements
- Name-based detection - Recognizes common naming patterns: glass, window, crystal, ice, water, liquid, glow, inner, contents, fill
- Geometry detection - Automatically detects if cubes are physically inside transparent containers
- Enabled by default - Works automatically when installed
- Toggle on/off - Easy to enable/disable from the View menu
- Download
transparency_fix.js - In Blockbench: File > Plugins > Load Plugin from File
- Select the downloaded file
The plugin is enabled by default. To toggle:
View > Toggle Transparency Fix
- Blockbench 4.0.0 and above
- Works on both Desktop and Web versions
- This plugin only adjusts render order - it does not modify your model
- Some visual artifacts on transparent faces are a WebGL limitation and cannot be fixed
- Models will render correctly in actual game engines (Minecraft, Hytale, etc.)
2.1.0
Larsonix