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⚡ Optimize MatrixInput state updates #6
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,85 @@ | ||
| import { render, screen, fireEvent } from '@testing-library/react'; | ||
| import { describe, it, expect, vi } from 'vitest'; | ||
| import { MatrixInput } from './MatrixInput'; | ||
| import React from 'react'; | ||
|
|
||
| // Mock framer-motion to avoid animation issues in tests | ||
| vi.mock('framer-motion', () => ({ | ||
| motion: { | ||
| div: ({ children, ...props }: any) => <div {...props}>{children}</div>, | ||
| h3: ({ children, ...props }: any) => <h3 {...props}>{children}</h3>, | ||
| path: ({ children, ...props }: any) => <path {...props}>{children}</path>, | ||
| }, | ||
| AnimatePresence: ({ children }: any) => <>{children}</>, | ||
| LayoutGroup: ({ children }: any) => <>{children}</>, | ||
| })); | ||
|
|
||
| describe('MatrixInput Performance Benchmark', () => { | ||
| it('calls onChange only once after typing completes (Optimized)', () => { | ||
| const handleChange = vi.fn(); | ||
| const data = [[0]]; | ||
|
|
||
| render( | ||
| <MatrixInput | ||
| data={data} | ||
| onChange={handleChange} | ||
| editable={true} | ||
| /> | ||
| ); | ||
|
|
||
| const input = screen.getByRole('textbox'); | ||
|
|
||
| // Simulate typing "12.5" | ||
| fireEvent.focus(input); | ||
| fireEvent.change(input, { target: { value: '1' } }); | ||
| fireEvent.change(input, { target: { value: '12' } }); | ||
| fireEvent.change(input, { target: { value: '12.' } }); | ||
| fireEvent.change(input, { target: { value: '12.5' } }); | ||
|
|
||
| // Expect NO onChange calls yet (optimization) | ||
| expect(handleChange).toHaveBeenCalledTimes(0); | ||
|
|
||
| // Trigger blur to commit the change | ||
| fireEvent.blur(input); | ||
|
|
||
| // Expect onChange to be called exactly once | ||
| expect(handleChange).toHaveBeenCalledTimes(1); | ||
|
|
||
| // Verify the called value | ||
| // data is [[0]], changed 0,0 to 12.5. | ||
| // The new data passed to onChange should be [[12.5]] | ||
| expect(handleChange).toHaveBeenCalledWith([[12.5]]); | ||
| }); | ||
|
|
||
| it('commits change on Enter key', () => { | ||
| const handleChange = vi.fn(); | ||
| const data = [[0]]; | ||
|
|
||
| render( | ||
| <MatrixInput | ||
| data={data} | ||
| onChange={handleChange} | ||
| editable={true} | ||
| /> | ||
| ); | ||
|
|
||
| const input = screen.getByRole('textbox'); | ||
|
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| fireEvent.focus(input); | ||
| fireEvent.change(input, { target: { value: '99' } }); | ||
|
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| expect(handleChange).toHaveBeenCalledTimes(0); | ||
|
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| // Press Enter | ||
| fireEvent.keyDown(input, { key: 'Enter', code: 'Enter', charCode: 13 }); | ||
|
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| // In JSDOM/Testing Library, e.currentTarget.blur() might not synchronously trigger the React onBlur event | ||
| // so we might need to simulate the blur event explicitly if the component relies on the browser's behavior. | ||
| // However, let's try to just fire blur manually to simulate the browser behavior that we know happens. | ||
| // This confirms that IF blur happens (which we trigger on Enter), THEN logic runs. | ||
| fireEvent.blur(input); | ||
|
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|
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| expect(handleChange).toHaveBeenCalledTimes(1); | ||
| expect(handleChange).toHaveBeenCalledWith([[99]]); | ||
| }); | ||
| }); | ||
| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -21,26 +21,45 @@ export const MatrixInput: React.FC<MatrixProps> = ({ | |
| setEditValue({ key: `${r}-${c}`, val: data[r][c].toString() }); | ||
| }; | ||
|
|
||
| const handleBlur = () => { | ||
| setEditValue(null); | ||
| }; | ||
| const commitEdit = () => { | ||
| if (!editValue || !onChange) { | ||
| setEditValue(null); | ||
| return; | ||
| } | ||
|
|
||
| const handleChange = (r: number, c: number, val: string) => { | ||
| setEditValue({ key: `${r}-${c}`, val }); | ||
| const [r, c] = editValue.key.split('-').map(Number); | ||
| const val = editValue.val; | ||
|
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||
| if (!onChange) return; | ||
|
|
||
| // Allow typing "-", ".", etc. without reverting immediately | ||
| let newValue = data[r][c]; | ||
|
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|
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| const num = parseFloat(val); | ||
| if (!isNaN(num)) { | ||
| const newData = data.map(row => [...row]); | ||
| newData[r][c] = num; | ||
| onChange(newData); | ||
| newValue = num; | ||
| } else if (val === '') { | ||
| newValue = 0; | ||
| } | ||
|
|
||
| if (newValue !== data[r][c]) { | ||
| const newData = data.map(row => [...row]); | ||
| newData[r][c] = 0; | ||
| newData[r][c] = newValue; | ||
| onChange(newData); | ||
| } | ||
|
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| setEditValue(null); | ||
| }; | ||
|
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| const handleBlur = () => { | ||
| commitEdit(); | ||
| }; | ||
|
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| const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => { | ||
| if (e.key === 'Enter') { | ||
| e.currentTarget.blur(); | ||
| } | ||
| }; | ||
|
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| const handleChange = (r: number, c: number, val: string) => { | ||
| setEditValue({ key: `${r}-${c}`, val }); | ||
| }; | ||
|
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| const themes = { | ||
|
|
@@ -120,6 +139,7 @@ export const MatrixInput: React.FC<MatrixProps> = ({ | |
| readOnly={!editable} | ||
| onFocus={() => editable && handleFocus(rIndex, cIndex)} | ||
| onBlur={handleBlur} | ||
| onKeyDown={handleKeyDown} | ||
| onChange={(e) => handleChange(rIndex, cIndex, e.target.value)} | ||
| className={` | ||
| w-10 h-10 sm:w-12 sm:h-12 md:w-14 md:h-14 | ||
|
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The framer-motion mock spreads all motion props onto real DOM/SVG elements. This can generate noisy React warnings (e.g., non-standard attributes like
layout,initial,animate,transitiongetting attached to<div>/<path>) and may break under stricter React DOM prop validation. Prefer a mock component that only forwards safe props (e.g.,children,className,style,on*) and drops motion-specific props.