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2 changes: 1 addition & 1 deletion source/godot
Submodule godot updated 2688 files
2 changes: 1 addition & 1 deletion source/modules/godex
Submodule godex updated 225 files
18 changes: 5 additions & 13 deletions source/modules/test_nodes_and_systems/ecs_stuff.cpp
Original file line number Diff line number Diff line change
@@ -1,26 +1,18 @@
#include "ecs_stuff.h"

void random_teleport_system(Query<const RandomTeleport, TransformComponent> &p_query) {
while (p_query.is_done() == false) {
auto [tag, transf] = p_query.get();

transf->get_transform_mut().origin = Vector3(
for (auto [tag, transf] : p_query) {
transf->transform.origin = Vector3(
Math::random(-10.0, 10.0),
Math::random(-10.0, 10.0),
Math::random(-10.0, 10.0));

p_query.next();
}
}

void debris_system(const FrameTime *p_frame_time, Query<Debris, TransformComponent> &p_query) {
while (p_query.is_done() == false) {
auto [debris, transf] = p_query.get();

const Vector3 distance_to_center = transf->get_transform().origin * -1.0;
for (auto [debris, transf] : p_query) {
const Vector3 distance_to_center = transf->transform.origin * -1.0;
debris->velocity += distance_to_center * p_frame_time->get_delta();
transf->get_transform_mut().origin += debris->velocity * p_frame_time->get_delta();

p_query.next();
transf->transform.origin += debris->velocity * p_frame_time->get_delta();
}
}
11 changes: 5 additions & 6 deletions source/modules/test_nodes_and_systems/ecs_stuff.h
Original file line number Diff line number Diff line change
Expand Up @@ -2,16 +2,15 @@
#pragma once

#include "../godex/components/component.h"
#include "../godex/godot/components/transform_component.h"
#include "../godex/godot/databags/godot_engine_databags.h"
#include "../godex/systems/system.h"
#include "core/config/engine.h"
#include "../godex/storage/dense_vector_storage.h"
#include "../godex/modules/godot/components/transform_component.h"
#include "../godex/modules/godot/databags/godot_engine_databags.h"

class RandomTeleport : public godex::Component {
struct RandomTeleport {
COMPONENT(RandomTeleport, DenseVectorStorage)
};

class Debris : public godex::Component {
struct Debris {
COMPONENT(Debris, DenseVectorStorage)

static void _bind_methods() {
Expand Down