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4 changes: 0 additions & 4 deletions Assets/Edge Detection/EdgeDetect.shader
Original file line number Diff line number Diff line change
Expand Up @@ -34,13 +34,9 @@
float4 _BorderColor;

fixed4 fp(v2f i) : SV_Target {
int x, y;
fixed4 col = tex2D(_MainTex, i.uv);
float depth = tex2D(_CameraDepthTexture, i.uv);
depth = Linear01Depth(depth);

float depths;


float n = Linear01Depth(tex2D(_CameraDepthTexture, i.uv + _CameraDepthTexture_TexelSize * float2(0, 1)).r);
float e = Linear01Depth(tex2D(_CameraDepthTexture, i.uv + _CameraDepthTexture_TexelSize * float2(1, 0)).r);
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